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Description
Release file for TRMoth. Should also eventually contain the compatibility patch for all other Firemoth mods.
Section discussion thread (link missing)
Workflow
This is the file where dialogue, quests, and claims for Fort Firemoth should be merged. Do not edit this file without also loading TR_Mainland.esp, and do not merge other esps into it without also loading TR_Mainland.esm! See: Editing guidelines No dialogue in the file yet!
Always use the newest Tamriel Data and the latest Data Addon from GitHub with release files.
Development Plan
Relevant queues: Fort Firemoth
The compatibility patch for the original Firemoth still needs to be made. See the original bug report for more details.
Last updated: 2021-11-22
Assets: A unique Ward of Akavir artifact is needed.
Exteriors: Broken objects should be replaced with activators so the fort can be fixed. The grotto entrance added in the interior still needs a door.
Interiors: Ruined interiors are pending review. Afterwards, the fixed interiors will need to be made.
Quests: One of the questlines is waiting on the ruined interiors to pass review, the other for the fixed interiors.
Comments
Grabbing and dropping.
Grabbing and dropping. Started bordermatching Firemoth with TR_Preview. Once this is finished, the edited objects need to be deleted from those section files and the new versions of the cells cut out from this section and merged into them.
I also fixed some landscaping errors on the island itself.
Grab & Drop: Cleaned up some
Grab & Drop:
Created the vanilla firemoth
Created the vanilla firemoth patch, placed it at the top of the list so it doesn't get mixed in with future section work.
https://github.com/cheflul/Chefmod
https://github.com/cheflul/chefs-files
Taking and dropping.
Taking and dropping.
Changelog:
- Merged the keep, tower, gatehouse, navy base, and shipwreck.
- Adjusted exterior clutter on keep to not look so organized
- Replaced deprecated broken bottle
- Adjusted navy base shell to match interior, and did minor terrain changes
- Added missing trapdoors to gatehouse and navy base tower
- Added legion command banner to keep conference room entrance
- Named shipwreck TEM Ruby Bulwark and named ruined navy base Sulfurwatch Keep
Added slaughterfish to TEM
Added slaughterfish to TEM Ruby Bulwark and removed TR_ prefix
Renamed Fort Firemoth exterior cells to Firemoth Legion Fort
Removed the TR_ prefix from all other cells
Merged the mine and named it Saros Mine
Sunk a floating tree
Added some mudcrabs and slaughterfish
Switched region assignment from AB to CM
Cut exteriors cells (gridX < -9 OR gridY < -12) still needs proper bordermatching
Removed placeholder enemies from the Sunken Tower
Converted to ESM
2023-01-04: fixed Denis'
2023-01-04: fixed Denis' bugreport.
2023-01-05: replaced some Navy gear with Legion gear in the fort proper (as per Denis' suggestion) and added path grids to the exterior.
Fixed a wall segment that was
Fixed a wall segment that was off grid and moved two statics to slightly improve navigability.
Added the new tower base
Added the new tower base piece and swapped some armor out for the new navy officer armor. Requires v0009 Addon!
Merged the first two restored
Merged the first two restored interiors. Still unlinked, unrenamed, etc, mind.
Merged Denis' fixes + merges.
Merged Denis' fixes + merges.