Hello, I'm a sound designer and I want to help out.Where do I start?

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Mannaz230's picture
Mannaz230
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Moved to Unsorted since the Audio forums are being removed. -10Kaziem

Hello

I’m a semi-professional sound designer and I want to make noises for TR. I’ve wanted to get involved in this project for years and now time finally allows it.
Do you guys have any sort of vetting process I need to go through for helping out or can I just post some assets here and see if you like them?
I’m not really sure where to look for audio assets that are needed so is there an audio asset list anywhere I can dig into?

My portfolio website is here: www.eoghanroche.com

Cheers!

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Creatures, and indoril wind shrines 

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Hi, twothreezero, and welcome to TR!

There’s no comprehensive list of what new sound assets we need, but few come to my mind.

  • The Hoom, Morrowind’s equivalent of a woolly mammoth. In addition to the normal Roar (attack), Moan (idle), and Scream (hit) sounds, the Hoom could do with some more musical vocalizations; the Dark Elves of northwestern Morrowind are known to train their domesticated Hooms to “sing”. I would also like if this, rather massive, creature had unique sound effects when it walks and when it falls down. Here’s an old discussion (and some early versions of the sounds) of the Hoom sounds that can be used for reference.
  • The Skyrender, a wasp-like creature. The usual Roar, Moan, and Scream sounds. In addition it’ll need a sound effect for its wings buzzing when the creature is flying that can be played on loop.
  • A dulcimer. A chord or a simple tune that would play when the player activated the instrument. Maybe different variations?
  • Regional Sound Effects for the Grey Meadows (1, 2, 3). Some eerie, swampy sounds; something slow and colossal moving in the ashy waters; howling in the distance.
  • Regional Sound Effects for any Region, really. For example, take a look at this thread about the landscapes of northwestern Morrowind for inspiration.

Other than those, feel free to submit anything you feel would benefit the project. For example I recently made a post about how the game could do with some new generic sound effects, so new assets on that department would be welcome, too.
 

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Welcome to TR twothreezero smiley

Our Daedra are also in desperate need of good sounds. That’s namely the Dridrea and the Vermai.

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Vermai does have new sounds, as of version 16.03. Are they bad sounds, though?

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As a note, we’re going to be posting requests for new sounds in the Asset Browser which is found at the top of the page under Development. That’s also where to post any audio assets you do create. Right now there isn’t much in there but Gnomey’s going to be posting some requests in there sometime in the next few days.

Does: concepts, textures, youtube vids, admin stuff e.g. PR, handbook, assets, small website things. Activity level: wildly unpredictable. Still active. Find me on Discord.

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Cheers guys, I’m gonna get started this week on the sounds mentioned here, and I’ll trawl around the asset browser and forums and see if there’s anything else that’s needed. If anyone has any specific requests for other assets, gimme a shout here or a pm or something. Super excited to get involved with TR!

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I’ve uploaded some early drafts for the dridrea and hoom.

The hoom is made up of several layers of pipe organs and horns since I figured the creature essentially has a huge pipe organ on its skull. From what I’ve gathered, hooms breathe exclusively through these holes so correct me if I’m wrong. I’m a bit unsure as to how big hooms actually are. I keep mentally sizing them as a medium elephant and the breathing loop I made reflects a large creature like that, but it’s easily changed if they are in fact smaller.

People seemed to like Rat’s Hoom noises in http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=309420 so with Rats’ permission I could use those as a base for the moan, scream, roar assets.

For the dridrea, I could do separate assets for each of the four types of dridrea. Mostly just pitching things up or down to reflect the size of the creatures but I would like to do a special scream for the matriarch and monarch, or at least just the monarch.

 

AttachmentSizeDate
File TR_dridrea_scream.wav664.93 KB2016-08-01 19:06
File dridrea_scream.wav258.71 KB2016-08-01 19:06
File TR_dridrea_roar.wav352.18 KB2016-08-01 19:06
File TR_dridrea_moan.wav599.68 KB2016-08-01 19:06
File hoom_breathing_loop.wav2.73 MB2016-08-01 19:06
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Rats

Vermai does have new sounds, as of version 16.03. Are they bad sounds, though?

I just took a look at those and they’re excellent noises but far more “wet” than anything else in TR or vanilla MW. Not sure if this is really noticable in-game but it might be worth having a word with whoever made them and seeing if they can kill some of the reverb or narrow the stereo field a bit.

I also really want to redo pretty much all of the insect noises. Dresbug, ornada and parastylus are not the best in terms of audio quality and I’m not really sure what’s happening with the explodo, but I do recall seeing a conversation somewhere implying it was going to be entirely removed so I’ll leave that for a bit.

Also, finally, just how big is a skyrender?

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Just heard them, the sounds are great! The sounds are really clear and immediately gives the “If I hear this I know what it is” vibe, a rememberable sound, very immersive! laugh

Skyrenders are basically really big wasps, a person could even ride on it, I'll try and post a screenshot showing the size difference 

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Skyrenders are big enough to ride. I mentally put them at the same size as a draft horse, though this comic places them at more the size of an Indian elephant. (Source: Origin of Cyrus, http://www.imperial-library.info/content/origin-cyrus )

What happens if you make the Hoom breathing noise a little more musical, like wind blowing across a bottle cap? Just curious. I think it’s in that sweet spot of not being too annoying/out of place, but just strange enough it doesn’t get lost in background noises.

That second dridrea scream would freak me out if I heard it ingame. 0.0 Not that that’s a bad thing! Both screams sound a little digitized though. Is it possible to remove that quality to the sound, make it less computer-y?
 

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Here are the screenshots, they are from the old model though, but both will have roughly the same size, albeit that the new model is probably a bit slimmer:

AttachmentSizeDate
Image icon Screenshot (2).png2.1 MB2016-08-01 20:06
Image icon Screenshot (5).png2.54 MB2016-08-01 20:06
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Oh yeah, definitely, if you want to use my Hoom sounds as a base, please do.

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I have some revised Hoom and Dridrea for your ears.

I tried to make the Dridrea less digital sounding as requested as that had been a result of the type of vocoding I used. The scream is fairly dramatic and if people like it I’d still like to do several iterations for the different “tiers” of Dridrea, probably keeping this one for a Matriarch and using it as a base for something mildly less terrifying for the ordinary Dridrea.

I couldn’t really find a lot of info on just how tonally talented a Hoom can be so the singing noise is fairly atonal and “out of tune”, but that can easily be changed into something more melodic if needed. I recorded a small library of me blowing into various bottles that will probably sound pretty good once if I organise them by pitch and play some short tunes, but those will eventually be layered into the drafts that I’m uploading now anyway. Also, I loaded up some Hooms intoa  test .esp and tried slaughtering them to match my sounds to the animations but I’m not entirely sure how to actually add new sounds to a creature. All of the other creatures I’m working on already have sound assets so I’m literally just replacing the files to test them in game but I can’t do the same for the Hoom.

Dulcimer is incoming once my 3.3GB library finishes downloading at its 50KB/s cap, so probably in about 40 years, and regional stuff is being researched. Someone here mentioned Indoril wind shrines but I couldn’t seem to find any old threads mentioning what they are or what they do, but I did find some nice material in the Deshaan brainstorming threads that I’ll be taking on board, particlarly one type of grass or flower that makes a distinctive sound iirc. I’m also redoing the insect noises (Ornada, Parastylus, various beetles and flies) because I think the sound assets being used right now are of pretty poor quality. I was gonna also redo the Explodo too but I do recall reading somewhere that it’s gonna be pulled altogether so if anyone can confirm that it’d be great please and thank you a lot

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It might help if I actually attach the files

AttachmentSizeDate
File TR_dridrea_moan.wav574.34 KB2016-10-13 00:48
File TR_dridrea_roar.wav367.15 KB2016-10-13 00:48
File TR_dridrea_scream.wav908.43 KB2016-10-13 00:48
File TR_hoom_moan.wav2.73 MB2016-10-13 00:48
File TR_hoom_roar.wav1.21 MB2016-10-13 00:48
File TR_hoom_scream.wav1.14 MB2016-10-13 00:48
File TR_hoom_sing_atonal.wav1.62 MB2016-10-13 00:48
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Also also I’m not really sure how much I should keep posting in this thread to get feedback as opposed to just uploading stuff to the asset browser for review. 

Also also also triple post please forgive me.

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Asset Browser would be better at this point, ya.

I love these! Few comments:

*The  Dridea scream still sounds a little digital at the end, but I love it regardless.
*There’s a long gap of what seems to be no sound after the hoom roar.
*The hoom atonal singing also sounds too digitized, but I like the direction of it. I could see them using this as a mating call or something. If you do go the route of adding a tune, I’d say go the route of haunting and unfamilliar (Dunmer style), something like Rite of Spring or this piece of music from Okami: https://www.youtube.com/watch?v=dee0cPBXbGM

Overall, fantastic work.

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Excellent work so far!

The hoom’s singing could be longer and slower, something lonesome and wailing. The scream/roar/moan sounds I think are spot-on.

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Dear lord do I love those Dridrea sounds, really great job twothreezero!

They’re surely going to scare quite a few people with the new sounds laugh

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I agree with the others, most sounds are spot on, the hoom singing has to be a bit slower and maybe even a bit deeper. Good Job!

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Templar Tribe

Creatures, and indoril wind shrines 

Any more info on these wind shrines? I’ve looked around the forums and couldn’t find any art or discussion.

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If you're still interested in doing Skyrender sounds, here's a link to the Improved Skyrender thread in the Asset Browser. I link the reworked model to scrib sounds, but I can certainly make the minor changes necessary to include any effects that you make.
 

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Ah, brilliant. Skyrenders are actually proving to be pretty difficult because insect noises tend to sound "small" by default. Nothing I've done so far has sounded beefy enough but I'll post some updates once I get something sounding good.

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For inspiration with volume I like the "wavy" sci-fi-ish touch in the muskfly's death screeam:

... looking it up in the CS it's actually named skyrender scream in there! along with another sound, though neither was associated with skyrenders. There are also two more files not found in the CS. (maybe everybody already knew about these)

AttachmentSizeDate
File dresbug moan.wav178.13 KB2017-02-28 09:25
File dresbug move.wav134.6 KB2017-02-28 09:25
File dresbug1.wav304.19 KB2017-02-28 09:25
File dresbug2.wav241.21 KB2017-02-28 09:25