Very good work on the showcase, mostly minor issues that should be easy fixes. Give the notes a read and fix all issues, if you have any questions or need more clairification feel free to give me a shout in a DM or in the showcase channel in discord.
Spoon in bowl: Very close as well, spoon handle needs minor adjustment
Soul gem: Needs to be fully resting on a facet, minor adjustment to fix
Broom: Correct
Bleeders:
Floaters: T_De_Cm_Pants_04 - Clothing will generally need an extra "F" key drop when placing. A little bit of bleeding into the resting surface is ok. T_De_Cm_Shirt_07 T_De_Cm_Skirt_05 T_IngFlor_TempleDome_01 ingred_corkbulb_root_01 T_IngFood_EggOrnada_01 x3 - just like gems these need to be rotated to rest on a flat side. misc_com_wood_spoon_01 misc_de_foldedcloth00 - similar to clothing, give these a minor bit of bleed into surface, and if theres something solid on top, it may bleed a bit to appear more realistic.
Other:
Any objects that are the same or similar in texture need to have a random "Z" axis rotation to keep the texture repetition from being as noticable. Bottles, cups & goblets, ect.
Good work on the second pass, only a few more minor things remain. Feel free to give me a shout if you need help with any issues or need more info. Good luck!
Name: TR_DervTest
Clean: Correct
Lighting: Better, Ambient could be a bit more on the red side, Sunlight needs to be adjusted off purple and closer to a reddish/orange. Give some modern TR interiors a look and check outlighting values. Guidelines: https://wiki.project-tamriel.com/wiki/Interior_Guidelines#Lighting
Soul gem: Very close, just need to adjust the angle a bit so the larger end is touching.
Broom: Correct
Bleeders: misc_clothbolt_01
Floaters: misc_com_wood_spoon_01 - on round table next to plate.
Other:
Tapestries are handing better now, but they could be pulled a little closer to the walls they hang on. If they poke too far out the player can clip into them and/or see the big gape behind.
Lighting has been ajusted (Looked at Hlan Oek for examples), tapestries have been pushed and I tried my hand at dealing with the floaters and bleeder, and I think I aligned the shell properly
Extra files were from gridsnap exlanation via discord.
Name: TR_DervTest
Clean: Correct
Lighting: Correct
Northmarker: Present
Fits exterior: Correct
Pathgrid: Correct
Illegal to Sleep Here: Yes, Correct
Gridsnap: Correct
Coda: Correct
Steel Axe: Correct
Spoon in bowl: Correct
Soul gem: Correct
Broom: Correct
Bleeders:
Floaters:
Other:
Hainab stole my pants.
Welcome to the Forums
A quick overview of new and updated content can be found in your dashboard. If you are interested in our ongoing development, check out the claims browser and the asset browser.
2021-07-09 00:40
4 hours 7 min ago
Grabbing for review
Hainab stole my pants.
2021-07-09 00:40
4 hours 7 min ago
Very good work on the showcase, mostly minor issues that should be easy fixes. Give the notes a read and fix all issues, if you have any questions or need more clairification feel free to give me a shout in a DM or in the showcase channel in discord.
Name: TR_DervTest
Clean: Correct
Lighting: Fog and Ambient need to have color set, Sunlight is way too high. Have a look at TR interiors to get a general idea (more recent the better). Guidelines: https://wiki.project-tamriel.com/wiki/Interior_Guidelines#Lighting
Northmarker: Present
Fits exterior: Correct
Pathgrid: Make sure all nodes and lines do not touch or go through any objects.
Illegal to Sleep Here: Yes, Correct
Gridsnap: Shell is on 8 Grid, needs to be 32 or 64. Guidelines: https://wiki.project-tamriel.com/wiki/Interior_Guidelines#Grid_Snap
Coda: Very close, floating slightly
Steel Axe: Correct
Spoon in bowl: Very close as well, spoon handle needs minor adjustment
Soul gem: Needs to be fully resting on a facet, minor adjustment to fix
Broom: Correct
Bleeders:
Floaters:
T_De_Cm_Pants_04 - Clothing will generally need an extra "F" key drop when placing. A little bit of bleeding into the resting surface is ok.
T_De_Cm_Shirt_07
T_De_Cm_Skirt_05
T_IngFlor_TempleDome_01
ingred_corkbulb_root_01
T_IngFood_EggOrnada_01 x3 - just like gems these need to be rotated to rest on a flat side.
misc_com_wood_spoon_01
misc_de_foldedcloth00 - similar to clothing, give these a minor bit of bleed into surface, and if theres something solid on top, it may bleed a bit to appear more realistic.
Other:
Any objects that are the same or similar in texture need to have a random "Z" axis rotation to keep the texture repetition from being as noticable. Bottles, cups & goblets, ect.
Tapestries need to be hanging higher up so the pole isnt into the wood frame of the wall. You could also add one or two more to the int. Guidelines: https://wiki.project-tamriel.com/wiki/Interior_Guidelines#Tapestries
de_p_chest_02_fclothes3 - tech facing the wrong way. Keep an eye where the lock is on the chest for which side is the front.
Hainab stole my pants.
2022-08-15 07:43
1 day 21 hours ago
I've gone through and tweaked the file, I think I got everything
2021-07-09 00:40
4 hours 7 min ago
Good work on the second pass, only a few more minor things remain. Feel free to give me a shout if you need help with any issues or need more info. Good luck!
Name: TR_DervTest
Clean: Correct
Lighting: Better, Ambient could be a bit more on the red side, Sunlight needs to be adjusted off purple and closer to a reddish/orange. Give some modern TR interiors a look and check outlighting values. Guidelines: https://wiki.project-tamriel.com/wiki/Interior_Guidelines#Lighting
Northmarker: Present
Fits exterior: Correct
Pathgrid: Correct
Illegal to Sleep Here: Yes, Correct
Gridsnap: Shell is off grid. Feel free to give me a shout if you are having issues with this. Guidelines: https://wiki.project-tamriel.com/wiki/Interior_Guidelines#Grid_Snap
Coda: Correct
Steel Axe: Correct
Spoon in bowl: Correct
Soul gem: Very close, just need to adjust the angle a bit so the larger end is touching.
Broom: Correct
Bleeders:
misc_clothbolt_01
Floaters:
misc_com_wood_spoon_01 - on round table next to plate.
Other:
Tapestries are handing better now, but they could be pulled a little closer to the walls they hang on. If they poke too far out the player can clip into them and/or see the big gape behind.
Hainab stole my pants.
2022-08-15 07:43
1 day 21 hours ago
Lighting has been ajusted (Looked at Hlan Oek for examples), tapestries have been pushed and I tried my hand at dealing with the floaters and bleeder, and I think I aligned the shell properly
2022-08-15 07:43
1 day 21 hours ago
Hopefully this has fixed it
2022-08-15 07:43
1 day 21 hours ago
I think I fixed it this time
2021-07-09 00:40
4 hours 7 min ago
Congrats you passed. All issues fixed
Extra files were from gridsnap exlanation via discord.
Name: TR_DervTest
Clean: Correct
Lighting: Correct
Northmarker: Present
Fits exterior: Correct
Pathgrid: Correct
Illegal to Sleep Here: Yes, Correct
Gridsnap: Correct
Coda: Correct
Steel Axe: Correct
Spoon in bowl: Correct
Soul gem: Correct
Broom: Correct
Bleeders:
Floaters:
Other:
Hainab stole my pants.