DervotNum4's Interior Showcase

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DervotNum4
Interior Developer
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I used ex_hlaalu_b_05 for the shell and have left in  the cell for easy viewing.

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Binary Data TR_Int_Showcase.ESP11.56 KB2024-12-16 08:27
CdoubleOK's picture
CdoubleOK
Senior DeveloperInterior ReviewerQuest Developer
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Grabbing for review

Hainab stole my pants.

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CdoubleOK
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Very good work on the showcase, mostly minor issues that should be easy fixes. Give the notes a read and fix all issues, if you have any questions or need more clairification feel free to give me a shout in a DM or in the showcase channel in discord.

 

Name: TR_DervTest

Clean: Correct

Lighting: Fog and Ambient need to have color set, Sunlight is way too high. Have a look at TR interiors to get a general idea (more recent the better). Guidelines: https://wiki.project-tamriel.com/wiki/Interior_Guidelines#Lighting

Northmarker: Present

Fits exterior: Correct

Pathgrid: Make sure all nodes and lines do not touch or go through any objects.

Illegal to Sleep Here: Yes, Correct

Gridsnap: Shell is on 8 Grid, needs to be 32 or 64. Guidelines: https://wiki.project-tamriel.com/wiki/Interior_Guidelines#Grid_Snap

Coda: Very close, floating slightly

Steel Axe: Correct

Spoon in bowl: Very close as well, spoon handle needs minor adjustment

Soul gem: Needs to be fully resting on a facet, minor adjustment to fix

Broom: Correct

Bleeders:

Floaters:
T_De_Cm_Pants_04 - Clothing will generally need an extra "F" key drop when placing. A little bit of bleeding into the resting surface is ok.
T_De_Cm_Shirt_07
T_De_Cm_Skirt_05
T_IngFlor_TempleDome_01
ingred_corkbulb_root_01
T_IngFood_EggOrnada_01 x3 - just like gems these need to be rotated to rest on a flat side.
misc_com_wood_spoon_01
misc_de_foldedcloth00 - similar to clothing, give these a minor bit of bleed into surface, and if theres something solid on top, it may bleed a bit to appear more realistic.


Other:

Any objects that are the same or similar in texture need to have a random "Z" axis rotation to keep the texture repetition  from being as noticable. Bottles, cups & goblets, ect.

Tapestries need to be hanging higher up so the pole isnt into the wood frame of the wall. You could also add one or two more to the int. Guidelines: https://wiki.project-tamriel.com/wiki/Interior_Guidelines#Tapestries

de_p_chest_02_fclothes3 - tech facing the wrong way. Keep an eye where the lock is on the chest for which side is the front.

Hainab stole my pants.

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DervotNum4
Interior Developer
Joined:
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Last seen:
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I've gone through and tweaked the file, I think I got everything

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Binary Data TR_Int_Showcase_02.ESP11.6 KB2025-01-01 00:13
CdoubleOK's picture
CdoubleOK
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Good work on the second pass, only a few more minor things remain. Feel free to give me a shout if you need help with any issues or need more info. Good luck!

 

Name: TR_DervTest

Clean: Correct

Lighting: Better, Ambient could be a bit more on the red side, Sunlight needs to be adjusted off purple and closer to a reddish/orange. Give some modern TR interiors a look and check outlighting values. Guidelines: https://wiki.project-tamriel.com/wiki/Interior_Guidelines#Lighting

Northmarker: Present

Fits exterior: Correct

Pathgrid: Correct

Illegal to Sleep Here: Yes, Correct

Gridsnap: Shell is off grid. Feel free to give me a shout if you are having issues with this. Guidelines: https://wiki.project-tamriel.com/wiki/Interior_Guidelines#Grid_Snap

Coda: Correct

Steel Axe: Correct

Spoon in bowl: Correct

Soul gem: Very close, just need to adjust the angle a bit so the larger end is touching.

Broom: Correct

Bleeders:
misc_clothbolt_01

Floaters:
misc_com_wood_spoon_01 - on round table next to plate.

Other:

Tapestries are handing better now, but they could be pulled a little closer to the walls they hang on. If they poke too far out the player can clip into them and/or see the big gape behind.

 

Hainab stole my pants.

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DervotNum4
Interior Developer
Joined:
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Last seen:
1 day 21 hours ago

Lighting has been ajusted (Looked at Hlan Oek for examples), tapestries have been pushed and I tried my hand at dealing with the floaters and bleeder, and I think I aligned the shell properly

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Binary Data TR_Int_Showcase_03.ESP11.6 KB2025-01-01 01:46
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DervotNum4
Interior Developer
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Last seen:
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Hopefully this has fixed it

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Binary Data TR_Int_Showcase_04.ESP11.58 KB2025-01-01 02:10
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DervotNum4
Interior Developer
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Last seen:
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I think I fixed it this time

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Binary Data TR_Int_Showcase_05.ESP11.58 KB2025-01-01 02:24
CdoubleOK's picture
CdoubleOK
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Congrats you passed. All issues fixed

Extra files were from gridsnap exlanation via discord.

Name: TR_DervTest

Clean: Correct

Lighting: Correct

Northmarker: Present

Fits exterior: Correct

Pathgrid: Correct

Illegal to Sleep Here: Yes, Correct

Gridsnap: Correct

Coda: Correct

Steel Axe: Correct

Spoon in bowl: Correct

Soul gem: Correct

Broom: Correct

Bleeders:


Floaters:


Other:

Hainab stole my pants.