MG example:
Batch process for dialogue:
tes3cmd dump --type DIAL --type INFO --raw-with-header “WIP.esp” TR_Mainland.esm
tes3cmd delete --type INFO --no-match “T_Mw_MagesGuild” WIP.esp
tes3cmd modify --replace “/T_Mw_MagesGuild/Mages Guild/” WIP.esp
Has to be done more or less this way because topic names seem to be only linked to dialogue entries by the order in which they’re all placed. This will also leave all TR topic names in the file, but those that are empty of dialogue content should disappear after the file is saved in the CS (otherwise delete in tesame).
Batch process for scripts and NPCs: no difficulties, --type scpt and --type NPC_
tes3cmd dump --type SCPT --type NPC_ --match “T_Mw_MagesGuild” --raw-with-header “WIP.esp” TR_Mainland.esm
tes3cmd modify --replace “/T_Mw_MagesGuild/Mages Guild/” WIP.esp
Note on dialogue(results) and scripts: if patching factions one by one/separately, make sure not to overwrite previous changes on any quest results that could involve TWO factions at the same time.
Batch process for cell records (ie ownerships):
Cannot be done by simply batch-copying data and swapping the faction ID string – if not ‘patched’ via the CS, this will cause doubling. So first open Mainland.esm in the CS, load the guild hall cells (you can find out which cells have faction-owned objects with tes3cmd dump --type CELL --match “T_Mw_MagesGuild” TR_Mainland.esm > Viewcells.txt), reorder items by faction ownership in the cell view window. You can select them all, hold Ctrl key, click and double-click on one, reassign the faction-owned items in the CS to all;
or dirty everything in the cell by selecting & moving everything, cancelling, then clean all the extra references like so:
tes3cmd delete --type FRMR --instance-no-match “Owner_Faction:Mages Guild” WIP.esp
Depending on the faction, between personally owned items and those that get sold by the NPCs, very few may be owned by the faction to begin with. The most (if not only) important item to switch ownership on is the Supplies Chest for the Mages and Fighters guilds. The thieves and imperial cult only own a couple bedrolls and a bucket.
2016-01-23 11:05
6 years 6 months ago
I think it will be compleatly awesome to have, but when actually this factions be finished. I actually think tr need do this as default
Also it will good to have patches for some lore friendly mods in future, like for kammona tong mod if you do kammona tong faction.
2015-09-28 20:13
2 years 7 months ago
Like TR Travels, only for factions? So we can have a testbed on how we might do it later on for real?
Sign me up (as tester), this sounds wonderful!
2014-03-16 17:45
2 years 2 hours ago
Yes exactly (except not necessarily shipped with the main files)
Looking at faction reputation gains, TR actually adds very little (*now adds more, especially to the FG; covered in more detail here), so increasing the advancement tresholds by a few points wouldn’t be about balance so much as making sure no incompatibilities ensue from doing it in the future.
--
(
Turns out saving only changes in tes3cmd is easy enough, so there’s really no point making a prepatched ESMno, after much testing, it IS more difficult than making a prepatched ESM )
I’ve also found out that there’s a way to add more than 4 destinations to travel services like guild guides, so it’s possible to link some or all of them without having to remove any vanilla destinations. The drawbacks are that it’s an ESP hack, and that it requires the EE (enchanted editor).
– (EDIT) when modifying the ESP in the CS afterwards, these changes remain if the NPC’s services/destinations aren’t edited – otherwise, the additional destinations will need to be re-applied,
– the EE seems to still be the only tool that allows adding records, but it may sometimes glitch (or always, for big files?) – so all in all the operation comes last and may need to be repeated a few times to make sure nothing was truncated on save. Since merging a patch with edited destinations works, it’s best to apply the additional destinations to a minimal ESP (one that only edits the relevant NPCs) then merge that with any bigger file in the CS.
tldr: Firewatch, Akamora and later teleportation targets can be added to any vanilla guild guides, and vanilla destinations to mainland guild guides, in ESP patches. The method which consists in merging tiny ESPs with the additional destinations would seem safe to use on the main files, but the changes may disappear if the NPC’s services are edited, so this is better left to separate plugins only.
2014-03-16 17:45
2 years 2 hours ago
Done with an example patch for the Mages Guild: converts all TR mages guild business to the original faction. Advancement requirements not increased. Feel free to try it out and let me know what I’ve missed.
List of manual changes after batch conversion:
clean out all topic edits in tesame: (=revert all responses to "T_Mw_MagesGuild" faction condition)
(all vanilla duplicates)
"Wizard's Staff"
"service refusal"
"little secret"
"greetings 4"
"unarmored"
"advancement": (all vanilla duplicates except the one for advancement to archmage, which hints at something not available)
"join the mages guild" (all vanilla duplicates or Vvardenfel rank transfer)
"mages guild" (all vanilla duplicates or TR-duplicates)
"little advice"
edit out except the last "Take every opportunity..."; all vanilla duplicates.
"greetings 2":
edit out or add TR_Map condition to both (one fixes vanilla spelling).
"greetings 7":
edit out last three, duplicates.
"Your troubles with the law are none of my business, but don't try anything with me."
"Always an honor, Nerevarine. How can I be of service?"
"make amends":
add "TR_Map" condition to all edited entries;
change conditions to use variable "ExpMagesGuild" instead of "TR_Kick_MG";
"Oh, yes, there was some trouble with you and a member of the Guild... You'll want to speak to one of the Master Wizards."
> "Oh, yes, there was some trouble with you and a member of the Guild... You'll want to speak to one of the Master Wizards, or to Archmage Trebonius in Vivec."
"guild guide":
add duplicate entries mentioning Akamora and Firewatch.
Greeting 7 - "Greetings, %PCName, I am Theobald -- savant and associate of Mainland Mages Guild"
"letter of apology": added quotes around Mages Guild for result line on entry "He was not aggrieved?"
"letter of apology": (x2)
"Viccia Hateria is missing": added quotes around Mages Guild for result line on entry "So, you were able to find Viccia"
"Ring of Ineptitude": added quotes around Mages Guild for result line on entry "So, this is the Ring of Ineptitude?"
edit ring "TR_MG_ExpelWorkOut" to have vanilla script "expelledMG" instead of "TR_expelledMG"
edit Data script "T_ScObj_MGuildSupplyChestTR"
EDIT: further fixed the mages patch and adding separate files for the Fighters, Thieves and Imperial Cult.
Manual changes for Fighters Guild:
clean out all topic edits in tesame: (=revert all responses to "T_Mw_FightersGuild" faction condition)
"join the fighters guild"
"service refusal"
"morrowind lore"
"little advice"
"little secret"
"mercenaries"
"make amends"
"greeting 4"
"greeting 7":
clean out the last three vanilla entries
"Your troubles with the law are none of my business"
"Hail the conquering hero! Hail, Nerevarine!"
"advancement":
clean out except the first two "After that debacle with Jana Livia,"
"orders":
- clean out the first three
"You've been expelled from the Fighters Guild for breaking the rules."
"I know you're a member of the Vvardenfell Fighters Guild,"
"Do you want to join the Fighters Guild?"
- add Protector rank condition to Telomas mission, "This time I don't need to you to take life but to protect it.";
add underneath with same conditions save rank: "I have no orders for anyone under the rank of Protector at the moment. The Guild Stewards at Firewatch, Helnim, Vivec City or elsewhere on Vvardenfell might have some work for you in the meantime."
"fighter disciplines":
add TR_Map condition
"potential contract": added quotes around Fighters Guild for result line on entry "Thank you for getting the contract signed,"
"muscle Green-Eyes": added quotes around Fighters Guild for result line on entry "I think maybe you were a little harsh"
"muscle Green-Eyes": added quotes around Fighters Guild for result line on entry "You've convinced him to desist?"
"assassination of the Telomas": added quotes around Fighters Guild for result line on entry "You've executed Selari Danaran?"
"eliminate Tedril Draren": added quotes around Fighters Guild for result line on entry "A formidable job, %PCRank."
edit Data script "T_ScObj_FGuildSupplyChestTR"
(mind that topics "house indoril" and "akamora egg mines" have "T_Mw_MagesGuild" conditions too. if merging with the MG patch, will have to re-swap --type info for these. same goes for merging other files together)
Manual changes for Thieves Guild:
clean out all topic edits in tesame: (=revert all responses to "T_Mw_ThievesGuild" faction condition)
"join the thieves guild"
"killing and murder"
"advancement"
"greeting 6"
"services refusal":
clean out all except first entry "Somehow, I think no."
""thieves guild""
clean out all except the first two and 7th ("Have you got any information for me?")("Why do you ask? Everybody knows")
the last two at the bottom ("Well, everybody's got to make a living."; "What would I know about that, %PCName?") are overwritten both by TR and vanilla's previous entries and should be re-added higher in ML if needed
"little advice"
clean out 13 from "Higher quality picks and probes are definitely" to "Practice stealing and pickpocketing by taking" (vanilla duplicates) (Tel Mothriva has more TR duplicates but they don't need cleaning)
"little secret"
clean out last three, from "I'm %Rank rank in %Faction," to "Always carry a jug of sujamma with you."
"greetings 5"
clean out the two "With such a high price on your head"
"greetings 7"
clean out the last three
"Your troubles with the law are none of my business"
"Outlander makes good, eh, Nerevarine?"
"background"
clean out the last four between "%Name hears you. %Name is in the guild." and "I'm %Name. I do a little of this, a little of that."
"jobs"
clean out the first two "You broke the rules, %PCName."; "What do you want, %PCRank?"
and the last three
"Look, I don't care who knows you on Vvardenfell"
"I can't give you jobs if you're not in the Guild"
"price on your head":
clean out first and third entries
"You've been expelled from the guild,"
"There are those that can take care of that."
add TR_Map condition to second entry ("If you have a price on your head, there are a few people")
added TR_Map <= 3 to said entry and NPC name "or Rissinia in Sadrith Mora."
"make amends"
clean out all but last entry "You should speak with one of the Stewards,"
add TR_Map condition to it
added TR_Map <= 3 to said entry and NPC name "or Big Helende in Sadrith Mora."
"Angon's poisoneater robe": add quotes and manually replace T_Mw_ThievesGuild in dialogue result (why didn't it happen automatically along with the rest=??? no idea)
"devil cephalopod helm": added quotes around Thieves Guild for result line on entry "Hmm... I don't think purple is my color."
"infiltrate the guild": added quotes around Thieves Guild for result line on entry "I've heard every word, %PCName, Reema's"
"cyrodiilic brandy": added quotes around Thieves Guild for result line on entry "This is just the stuff we're looking for."
"man in the Militia": added quotes around Thieves Guild for result line on entry "Very good, %PCRank! That's what"
(note: only one item with Thieves Guild ownership, a bedroll in "Helnim, Falkoth")
Manual changes for Imperial Cult:
clean out all topic edits in tesame: (=revert all responses to "T_Mw_ImperialCult" faction condition)
"killing and murder"
"imperial provinces"
"service refusal" "imperial blades"
"morrowind lore" "summerset isle"
"little secret" "uriel septim" "nine divines" "tiber septim"
"black marsh"
"necromancy" "the empire" "hammerfell" "morrowind" "blessings" "high rock"
"zenithar" "stendarr" "kynarth" "julianos" "cyrodiil"
"shrines" "akatosh" "dibella" "elsweyr"
"empire" "blades" "skyrim"
"arkay" "talos" "mara"
"greeting 7"
clean out the last two, "A remarkable story, Nerevarine."
"join the imperial cult"
clean out all but the last entry ("I don't handle official initiations.")
add TR_Map condition to it
"little advice"
add TR_Map condition to "The services required at lower ranks" (to be modified later, possibly without map condition: vanilla includes name of their oracle; TR doesn't add other oracles yet)
"advancement"
add TR_Map condition to all entries for now -- in vanilla only the one Oracle can promote the PC, but there is only one quest-giving cult chapter.
"greeting 6"
add TR_Map condition to both
"valenwood":
replaced with TR's lore-fixed version because it's not yet in Mainland
"errand":
add TR_Map condition to the first two and the last,
"I will not talk about this with you"
"Your eagerness is a welcome omen"
"I have no errands that you might perform right now. Seek out other chapels,"
"notes on racial phylogeny": added quotes around Imperial Cult for result line on entry "Excellent. I hope you didn't"
+
12/19 EDIT (not applied to file attached to this post)
“join the Imperial Cult”
clean out the one blocking entry and re-create it for TR_Map just above the bottom of that topic with Not-Same-Faction condition
Adding a complete file to the opening post, fixed so that they don’t overwrite each other (only happens for two topics) but not including the guild guides (use the last, 9kb file on this post to add that too). Fastest conversion method is detailed in first post. Keeping the separate files here, they may be of use later.
2014-03-16 17:45
2 years 2 hours ago
Updated file at top:
Takes into account the changes in fixes for quests missing reputation gain
Marked the corresponding T_Mw_ factions (T_Mw_FightersGuild, MG, TG, ImperialCult) as “hidden” to the player
Added a script to manually convert any faction reputation that was gained in one of those Mainland guilds (before the patch is added into a game) into reputation for the original guild
Split the FG and MG sections of the above script into separate scripts. The MG one doesn't work otherwise, possibly due to amount of nested If commands?
Saved with dependence to 1612 ESM version
EDIT: uploaded again, this time with split scripts so they'll actually work. Will also upload this to the nexus (done) so people can playtest it
2016-01-31 20:30
4 years 4 months ago
do i have to download this from nexus or can i get it right from here? i want to play test this since im doing mages guild quests anyways at the moment for vanilla. but when i click on the attached file it just sends me to a page with the code. thanks
2014-03-16 17:45
2 years 2 hours ago
@Koma21 - you can take the latest version attached to the first post, that’s the same one I’ll post on the nexus – right click and “save as” to be able to download the ESP.
edit: bug report on the nexus indicated that, interestingly, the Akamora FG door disappeared. It seems the issues with changing ESM versions (reminiscent of the Bal Oyra bullshit with the Travels plugin) apply even when no items are deleted!
Meaning the faction ownership changes will have to be redone every time a new ESM is released == delete all cells from the plugin in tesame, and re-merge with an updated patch for ownership switch (method included in first post). Most items are insignificant (and the Thieves only have a bedroll, the Imperial Cult two bedrolls and a bucket)... other than the Supplies Chests for the FG and MG – so if someone else needs to do this in the future and feels lazy, it’s okay if you only cover the chests and beds.
2016-09-23 02:36
4 years 6 months ago
Hey Rot, I noticed that I couldn’t join the Imperial Cult in Firewatch anymore. They tell me to pay 50 gold, but then tell me to talk to someone else. I used to be able to join the Cult there. Is this intentional or is it a bug? If it is intentional where can I join the Imperial Cult on the mainland?
2014-03-16 17:45
2 years 2 hours ago
That’s not intentional – I thought I’d pre-empted that bug actually! You can only join on Vvardenfell with the current file, I’m fixing it.
Edit: fixed file uploaded at top, adding to nexus too
Cleaned out blocking entry on “join the Imperial Cult” (reverts to T_Mw condition) and re-create one for TR_Map just above the bottom of that topic
*remember to add a Not-Same-Faction condition to that entry on next update (done in beta0.5)
2016-01-31 20:30
4 years 4 months ago
Is it just me or has Dun Akafel changed quite a bit. The last time i was exploring this area way back i remember lots of exterior tunnels to explore and the place being much larger and mysterious. But maybe i just havent explored enough yet?
2016-01-17 16:36
5 years 7 months ago
The ruins proper? They have styaed the same for a while now. There are a few exterior tunnels and such in the area near Dun Akafel and Akamora that have enemies and some loot in them, though.
2016-09-23 02:36
4 years 6 months ago
I found a new bug. In the Bal Oyra, Firewatch, and Akamora mages guild, it counts as stealing when I take from the guild chest (I’m a member). I assume it is that way for all the mages guilds on the mainland.
2016-09-23 02:36
4 years 6 months ago
Also in the Firewatch mages guild, a basket is overlapping the guild chest.2014-03-16 17:45
2 years 2 hours ago
The “stealing” problem comes from badly re-attributed ownership in the latest file (the Skyrim and P:T factions display the same name as vanilla…), thanks for pointing that out, fixing now;
The basket I can’t reproduce. Are you using TR’s previous release (1609)?
2016-09-23 02:36
4 years 6 months ago
Sorry that was my fault. I started a new game and it fixed it.
2014-03-16 17:45
2 years 2 hours ago
If you want to use older savegames WryeMash may be able to update them to fix issues of that sort (otherwise you may find some items missing/in the wrong place in other mainland guild halls),
Updated file at top^
2014-03-16 17:45
2 years 2 hours ago
Updated with temporary fix for blocked Thieves Guild quests in Helnim. New Greeting 5 entries will have to be deleted from this patch and re-patched from the ML ones when this is fixed,
Because a player was expecting this to work in Old Ebonheart (and it’s not possible to make a separate patch for TR_Preview.esp),
here’s a pre-patched version of 1216 TR_Preview, untested. Use at your own risk instead of TR_Preview:
https://drive.google.com/open?id=0B8qAMvmc1hJiOHNySFNVMk10NnM
2014-03-16 17:45
2 years 2 hours ago
Tribunal Temple WIP –
accessing the first Mainland duties still requires 3 of 6 mainland pilgrimages
Changes post-conversion:
clear out (copies of vanilla or other TR-duplicates = reverted to T_Mw_Temple condition)
killing and murder
service refusal
tribunal temple
morrowind lore
greater saints
lesser saints
saint nerevar (except entry for the "Priest Service" class, forgotten by vanilla)
saint llothis (except Priest Service)
saint veloth
advancement (removes the planned requirements to perform 6 then 9 pilgrimages for further advancement. If these requirements are still wanted for the mainland, they'll have to be moved to ML "duties" instead)
saint aralor (except Priest Service)
imperial law
good daedra
other cults
saint rilms (except Priest Service)
saint seryn
saint felms
saint roris
saint delyn (except Priest Service)
saint meris
make amends
greeting 0
greeting 4
nerevarine
necromancy
ordinators (except bottom 4, add TR_Map) (consider editing further to include O-in-Mourning elsewhere)
bad daedra
background
saint olms (except Priest Service)
dagoth ur
argonians
ancestors
blessings
almalexia (those are even duplicated twice)
sotha sil
tribunal
fortune
shrines (except 2x Priest ones forgotten in vanilla)
(Voice) "attack"
dwemer
daedra
empire
saints
staron
(Voice) "hello"
vivec
nords
(Voice) "idle"
join the temple
clear all (vanilla dupl) except last 3
"Speak with Ratagos here at the Temple."
"I'm sorry, but this is but a small chapel here"
"I'm sorry, but this is but a small chapel here"
little advice
vanilla copy but add condition TR_Map and replace with
little secret
vanilla copy but add condition TR_Map and replace with
Great Houses
move up all "The Blue Party of Dres" entries under the others;
otherwise keep all: copies of vanilla but with new conditions to include Indoril and Dres
(clean out what dirtied after moving Blue Party)
pilgrimages
"So, you have completed the three pilgrimages asked of you. Congratulations. You may now begin your duties for the Temple."
"You say you have already completed three pilgrimages? The Temple must indeed be your true calling. I admire your dedication. You may now begin duties for the Temple Masters."
"The most pious members of the Temple make pilgrimages to various sites in Morrowind where gods, saints, and heroes have faced test and trials."
add TR_Map
"At pilgrimage sites the Temple maintains"
clear bottom x4
greeting 5
"Our Temple is gravely in your debt, "
combine ModPCFacReps
"Greetings, %PCClass. Do you seek to join the Temple's mainland branch?"
disable by T_Mw_Temple
"Greetings, %PCClass. Do you seek to join the Temple?"
add TR_Map condition
greeting 7
"Blessings of Almsivi, Nerevarine."
clean out and all below
duties
"Before I may give you any duties,"
"Before I give you any other duties,"
add TR_Map and move both above the corresponding vanilla one,
-
"Although you are a member of the Temple on Vvardenfell,"
moved inbetween and variation as "You have already proven your faith through the pilgrimage of the Seven Graces on Vvardenfell, but I cannot give you any duties until you have also become familiar with the pilgrim's path here on the mainland."...
-
added further for already Patriarch: "It is a privilege to receive the %PCRank of Vvardenfell. If you wish to personally take charge of our duties, you may do so after you have become familiar with the pilgrim's path here on the mainland."
all that will require tweaks when more Temple quests on mainland
temple
""You're a member of House Indoril."
misconditioned faction (exclude)
also revert bottom 4 "The Tribunal Temple is the native"
Temple faction added to TR_m3_Vono_Sarando
+ topic pilgrimages edited for dialogue
EDIT –
Seven Graces bypasses need for 3 pilgrimages (but reverse doesn’t apply). Added faction reputation to mainland pilgrimages. + fixes
duties
repositioned entries above vanilla Seven Graces & Patriarch-rank entries so they don’t block mainland quests;
all TR_m1_Ratagos entries duplicated (no other way to reposition them cleanly with 2 ESM dependencies)
Seven Graces bypasses need for 3 pilgrimages; some dialogue variants to account for this
(+ one dialogue variant for PC being top rank perhaps better without – rest of quest dialogue is not adapted to it but it’s not like giving chores to the Vvardenfell Patriarch will ever make sense)
pilgrimages
removed faction reputation gain
duplicate variants for Seven Graces
fixed position for “You say you have already completed three pilgrimages?“
added +3 reputation in each _TTShrine script
leftover “T_Mw_Temple” fixed in topics ‘warning to the Imperial Cult’ & ‘Olmu Llendu’
T_Mw_Temple faction marked Hidden (edit: mistakenly hid vanilla Temple in this file)
added script TR_ConvertFactionProgress_TT
EDIT –
Morag Tong patch. Mostly inconsequential (allows picking vanilla writs on mainland)
clear out in tesame:
killing and murder (vanilla duplicates; bugged in vanilla, but bad anyway)
Persuasion:service refusal
morrowind lore
little advice
little secret
novas senim ("As the lord of Akamora, he is definitely someone who interests us." ?? bad and useless)
Greeting 4
Greeting 7
clear out bottom 2x "I am proud to speak with you, Nerevarine."
background
clear out bottom "You may call me %Name. What I do is my own affair."
*following topics also have T_Mw_MG/FG conditions, reconvert those
akamora egg mines ()
selari danaran
house indoril
Greeting 7
"This is the Morag Tong training complex, foreigner. You'll need to talk to Oryn Traven to become a trainee here."
?? untouched but wrong. Whole Verulas Pass is dubious anyway
-------
Added to v0.6 – uploaded to top post and to nexus
Merged Temple patch
Merged Morag Tong patch
TR_ConvertFactionProgress : updated with Temple script _TT + split _TG and _IC into their own scripts
T_Mw_MoragTong marked “Hidden”
T_Mw_Temple marked “Hidden”, vanilla one cleaned
Add +2 Reputation on Akavorioc
TR_GU_HigherRankRequirements.ESP: up to +10 FacRep required for last Temple ranks
2014-03-16 17:45
2 years 2 hours ago
WIP Imperial Legion, no significant effects,
also House Hlaalu and House Redoran for what little there is of them,
edit- updated both to cover guards in Data and merged / counter-edit- re-uploaded as separate Data and non-Data patches, for later convenience
That's all Mainland faction duplicates taken care of except House Telvanni (which I don't have time for) and the EEC (which will need some decision)
2014-03-16 17:45
2 years 2 hours ago
WIP Telvanni,
+ Council integration with Vvardenfell:
(mostly concerns Telvanni Hortator quest-- none of the files above required edits to vanilla, this one does)
just banged this out so still needs testing
edit: small fix
edit: more fix+
edit: yet more.
debating whether "duplicating above" instead of editing might be a more robust approach, but that doesn't work with everything. (already so in most cases)
updated with rep transfer script (missing stop)
- merged
and uploaded at top and here
2016-09-23 02:36
4 years 6 months ago
Hey Rot I've noticed a bug/conflict with uvirith's Legacy and the newest release. In the Sadrith Mora Counil Chambers there is normally a door that leads to a teleporting room with UL, but the main file of Guild's Unified creates another door in the exact same spot that leads to the Port Telvannis Council Chambers. The two doors are melded together in the same spot. It is possible to enter both doors if you click on the right part of the door, but it is still an issue.
2014-03-16 17:45
2 years 2 hours ago
Ah thanks hadn't thought to check, it IS a very obvious spot for mods to use, I'll rotate it
---
edit: WIP East Empire Company,
technically a duplicate of the faction featured in Bloodmoon that pretends to be the same. Technically can only promote up to Deputy, beyond that as before: only the end of the Raven Rock questline can promote to Factor. UNTESTED
edited
experimental EEC merged with rest, uploaded at top and on nexus *+2 edits to Telvanni council part
2015-09-28 20:13
2 years 7 months ago
You are doing these faster than I have time to test them, but the EEC has a special place in my heart. I'm going to give it as best of a shot as I can on the weekend.
2014-03-16 17:45
2 years 2 hours ago
Updated to 1.0, at top and nexus:
2014-03-16 17:45
2 years 2 hours ago
Spare parts version.
This is in a state to be merged if and when desired, provided you observe the following:
update with Mainland
search through ALL the changes that have since been applied to ALL intermediary versions of Mainland, bugfixes and assets, starting with the date on these files. If anything (dialogue entry, script, any NPC properties) has been changed that happens to include faction IDs, you will have to replicate the update so that it does not get overwritten (e.g. already done for current version of Mainland release file: " Helnim TG greetings ", " Syntax Errors " ----- NOT DONE: TR_m1_GS_MQ_5 ; Necrom ownerships and misc bugs ).
If anything was added or merged, you will have to convert it to the vanilla factions too. For quests and dialogue, that conversion needs to be made BEFORE merging this: don't count on being able to batch-change after, because there will be a lot of dialogue with leftover "T_Mw_" faction conditions, usually duplicates that are no longer needed. After merging, do not delete this dialogue from common topics ("chores", "duties"...) in case it is used as reference by claims or mods: it can be overwritten in future edits or claims.
reapply ownerships
remove all CELL data from the -Mainland patch: those are faction ownerships. You'll have to manually reapply the changes in your current version of TR_Mainland for a dozen cells (sort in cell view by ownership, so you can select and apply change to all)
Data content
merge the -Mainland file in TR_Mainland and the -Data file in Tamriel_Data. Ideally a new version of Data should be done immediately before a public release that includes this; otherwise you can temporarily merge the Data changes in a TR_Mainland release until they're included in Tamriel_Data.
TR_ConvertFactionProgress
scripts (x7) are informative, but are only meant to update data for players who have played in "mainland" factions before. You might or might not want to keep them.
update Indev/Preview
batch convert all "T_Mw_" faction IDs in the other files (InDev, OE, Ind-Thir) at the same time. since they don't really hold faction content it should be all they need, but make sure afterwards that scripts and dialogue results aren't missing quotes around the vanilla faction IDs that include whitespaces. Note that vanilla faction IDs aren't necessarily the TR factions IDs without the prefix ("T_Mw_HouseTelvanni" is just "Telvanni")
TelvanniCouncil
includes changes (detailed above) mainly to the Telvanni Hortator part of the main quest. Besides these being unilateral additions on my part, why is this separate? The file happens to be the only one that intrudes into vanilla content and I'm indeed a general advocate of putting that in the (still nonexistent) plugin component of TR for better compatibility management, but there's actually a hard reason here:
if this is put in "TR_Mainland.esm", there are edits to three dialogue entries in topic "Telvanni Hortator" that would get overwritten by the MPP (or "unofficial patch", or any other bugfix compilation that includes a certain grammar pack) because the MPP moves a comma in them. The only way to overwrite the MPP in TR_Mainland.esm would be to duplicate all dialogue instead (not viable in all cases and a greater matter of policy, will make post about this: here)
EastEmpireCompany
is also separate, I went on a limb with the implementation and it's not the only option. The faction ID should be a "T_Glb_" one that needs to be added to Data first. If the other PT provinces don't want a trans-borders EEC but you want to keep this implementation, batch-change to "T_Mw_" in the file and recompile.
rank requirements
(roughly corresponds to the amount of quests you need to do to get promoted) this doesn't include any changes for that. See the optional file at the top for educated estimates for the 5 highest ranks, but there's little need for it now except perhaps for Telvanni (done over all ranks because the last 3 are the same). Editing this means editing the whole faction properties, so any mod that edits something about them (like preferred skills or attributes) would overwrite changes made in TR_Mainland.esm. Having changes in a plugin that instead overwrites others is not problematic, because the only mods that do edit faction properties are of the sort that takes less than 5 minutes to make.
2016-09-23 02:36
4 years 6 months ago
Hi Rot, I am having trouble in Port Telvannis with this addon. The problem is that even though I am a member of House Telvannis, I can't access some of the services without my Hospitality Papers, and the guy in The Avenue won't sell them to me because I'm already in House Telvannis. Steps: Start new game, Go to Sadrith Mora and join Telvanni. Go to Port Telvannis and try to barter with Llathros Edri in "Port Telvannis, Llathros Edri: Pawnbroker". She will refuse service. Go to The Avenue and try to buy Hospitality papers. The guy won't have an option for it.
2016-01-17 16:36
5 years 7 months ago
There may be some older scripts that still check for the "Mainland - House Telvanni" reference. At any rate, this mod is really nice rot. I might suggest still upping the quest requirements for advancement but either way it works very well.
2014-03-16 17:45
2 years 2 hours ago
Someone else also reported this, reasonable assumption but it actually doesn't come from the faction merge plugin IIRC, was always in TR if you were at telvanni rank 0-1, already opened a bug here and will be easy to fix. In the meantime these services will no longer be blocked once you gain a rank or two,
No, what exactly are you referring to?
Already an optional file but there's an issue with doing this. You can't make any changes to faction properties with a mod once they have been changed ingame, so a plugin like that one can be made but not counted on. Having just checked vanilla only changes properties for temple, redoran, hlaalu, (mods: don't know), but it's still going to be a pain.