Edit: moved to asset browser: http://www.tamriel-rebuilt.org/asset/tumtum-tree -10Kaziem
Tumtum Tree (Fungi Tree)
Earlier released to TR but not in it’s own thread. I don’t really know the status on this one so make this a new start for it.
Also when the cups are reversed it kinda looks nice too.
2015-08-10 20:50
3 weeks 1 day ago
The textures do look rather stretched in places, which is unfortunate. I’m not actually sure where these could work; there are several options, Telvannis being the most obvious but not necessarily best.
2015-12-12 23:47
3 years 3 months ago
I like these, but would like them more if the trunk wasn’t a straight line and also if the cup interiors merged better (texture-wise) with the stalks.
What about the Velothi mountains as a partial replacement for pine trees? They have the same sort of silhouette.
Does: concepts, textures, youtube vids, admin stuff e.g. PR, handbook, assets, small website things. Activity level: wildly unpredictable. Still active. Find me on Discord.
2015-08-10 20:50
3 weeks 1 day ago
Yeah, that’s a possibility. In the really cold areas I think trees should tend to have some kind of ‘fur’ or needles, but for lower/warmer areas I think this model could work quite well, with a few minor modifications. That said, the trunk isn’t completely straight be the looks of it. I do agree the cups could be merged with the stalks better, though.
2016-02-05 22:51
4 years 3 months ago
Small Update:
2015-12-12 23:47
3 years 3 months ago
Nice texture fix. How’s the poly count on these, would they be able to handle some more polys on the trunk?
Does: concepts, textures, youtube vids, admin stuff e.g. PR, handbook, assets, small website things. Activity level: wildly unpredictable. Still active. Find me on Discord.
2016-02-05 22:51
4 years 3 months ago
They can take some bends in the trunk without too much trouble. If that is what you had in mind?
2015-12-12 23:47
3 years 3 months ago
I was thinking either some bends or some thickness variations; right now it looks like a kebab.
Does: concepts, textures, youtube vids, admin stuff e.g. PR, handbook, assets, small website things. Activity level: wildly unpredictable. Still active. Find me on Discord.
2015-08-10 20:50
3 weeks 1 day ago
I think I personally like the relatively straight trunk of the tree, but it does look as though it’s just a simple cone at the moment. Perhaps the problem is not so much the straightness of it but how gradually it tapers. I would try adding more polygons along the trunk and making it look a little more uneven while still maintaining an overall straight profile. A liberal application of vertex shading would also add complexity to the trunk and give it more texture.
Edit: I do think the relative lack of vertex shading on the trunk is probably the biggest problem, actually. It makes the trunk look a bit flat, almost like an afterthought.
2016-01-25 21:01
20 min 5 sec ago
I thought these were being made for the grey meadows when I saw them lol. No one else got that vibe?
2015-08-10 20:50
3 weeks 1 day ago
Ah, that’s true, though I think the Grey Meadow is probably fine in its current state and doesn’t really need more flora. I could really see this tree appearing around the edges of Grey Meadows, though.
2016-01-17 19:25
3 years 6 months ago
I like 10Kaziem’s idea. This would work well as a pine tree replacement around the Cormar and Baan Malur area.