Roryn's Bluff

Version: 

Active: 

Released

Checked out: 

No

Changelogs: 

Workflow

This is the file where dialogue, quests, and claims for Roth-Roryn and the Ascadian Bluffs Thirr should be merged. Do not edit this file without also loading TR_Mainland.esp, and do not merge other esps into it without also loading TR_Mainland.esm! (see editing guidelines)

Merged Claims: 

Comments

This ESP contains all the

Rot's picture

This ESP contains all the dialogue I think should be deleted from v.0001:
all topic dialogue missing conditions (has neither speaker nor cell in the file; possible exception is the map-conditioned scout entry for "indal-ruhn" but I don't know in which file that should be)
+ all Journals in the file, none of which are used there (other than in the abovementioned dialogue)

I'm pretty sure there are

Atrayonis's picture

I'm pretty sure there are quests in there that use journal entries. I'll check this out (in both senses of the word).

I kept the scout entries which are not filtered by cell but by map variable in InDev.

That's right, only the

Rot's picture

That's right, only the journals in "TR_m4_wil" should be removed, the first 4 are still used even after the unconditioned dialogue is off,
There are also scout/savant map entries for Teyn/Fort Ancylis, but might be better to keep them there in their own file only and not in InDev, so that one file doesn't risk overwriting modifications made on the other.

Okay, stuff is clean now,

Atrayonis's picture

Okay, stuff is clean now, journal, some cells, and the dialogue should be good. TR_Mainland has been removed as dependency.
Since these are no content changes or fixes per se, I'll not include a changelog.

It's still around.

Atrayonis's picture

It's still around.

I'll keep this file checked out for you.

Grabbing this to clean up

sirrah's picture

Grabbing this to clean up Kartur and merge a few more ints from the old forum.

Dropping this. Merged the

sirrah's picture

Dropping this. Merged the finished Menaan interiors, and all the finished interiors on the old forum that I could find. Deprecated books have been replaced, and Kartur's temple interior has been compressed to fit the current exterior.

Claiming this to clean up the

Ragox's picture

Claiming this to clean up the many placement issues that I've noticed in Kartur and also to update ints with some more recent items (since these ints were apparently done ages ago).

TR_RorynBluff_v.0005.esp

Ragox's picture

TR_RorynBluff_v.0005.esp

Changes Kartur:
    * Improved the terrain, textures, vertex coloring and overall detailing (bigly).
    * Moved the Dunmer temple a bit north to enable access to the eastern stairs of the bridge.

Changes Teyn:
    * Added a underwater entry for cave TR_i4-502-Hla.
    * Added a narrow way towards cave TR_i4-498-Hla.

Changes Menaan:
    * Added a few containers (mostly urns).

(I didn't deal with the ints because they're largely in a horrible state, they definitely need to be reviewed (again?)!)

Thanks, will put that up.

Atrayonis's picture

Thanks, will put that up.
What's so terrible about the interiors?

The main problem that I've

Ragox's picture

The main problem that I've come across is that many ints have gaps in them due to an improper usage of interior parts. I doubt that these were ever reviewed in the first place because these gaps are super easy to spot (especially ingame). The other issue is that almost none of the ints make use of proper item rotation (so most are of Bethesda-quality at best).

Grabbing this for ID changes

Atrayonis's picture

Grabbing this for ID changes and the Kartur Mages Guild, which is not that good.

Done - Factions have been

Atrayonis's picture

Done - Factions have been merged and the Kartur Mages Guild has been a bit overhauled by MinerMan and myself. All Menaan interiors are merged, finally.

Claiming this to merge the

Ragox's picture

Claiming this to merge the last remaining interior for Teyn (yay!) and to fix issues I've noticed with "Teyn, Nulvese Telrith's House"; It has random stuff floating mid-air and the old woman living inside is wearing Glass Bracers (there's no indication why she should). I might also continue to make Teyn a bit more detailed overall.

Duly noted and good luck

Atrayonis's picture

Duly noted and good luck (although you can't quite claim Release Files like you can claims unless you're a Lead (or Senior), I'll not check out the file in the meantime and put yours in the official lineup).

This needs dialogue fixing

Atrayonis's picture

This needs dialogue fixing pretty promptly, how far along are you?

TR_RorynBluff_v.0007.esp

Ragox's picture

TR_RorynBluff_v.0007.esp

Changes Teyn:
    * Merged "TR_i4-502-Hla"
    * Changed TR_m4_Nulvese Telrith class to Farmer and removed her Glass Bracers
    * Removed random floating items inside "Teyn, Nulvese Telrith's House"
    * Improved barter goods in "Teyn, Cirifae's Tradehouse"
    * TR_i4-502-Hla cave named "Ilnakubi"
    * TR_i4-498-Hla cave named "Basan-Dur"
    * Added grid path and enemies to "Ilnakubi"
    * Added grid path and enemies to "Basan-Dur"

Thank you.

Atrayonis's picture

Thank you.

TR_RorynBluff_v.0008.esp

Ragox's picture

TR_RorynBluff_v.0008.esp

Changes Teyn:
    * Added a way to get out of the bay.
    * Countless fixes to badly positioned objects and missing vertex colors.
    * Majorly improved the Daedric ruins south of Teyn (for now called Veranzaris)
    * The area around Teyn is now completely playable and has been tested to be completable with a level 1 PC
      (Ilnakubi, Basan-Dur, Weteselimu Grotto, Sebarmul, Veranzaris, Rith-Ilviryon Ancestral Tomb).

You did not edit the file

Atrayonis's picture

You edited the file without TR_Mainland.esp or TR_Mainland.esm loaded. All the dialogue is broken.

I will restore the dialogue of version 0007, but please please be more careful in the future!

Entschuldigung

Ragox's picture

I'm sorry about that Atra, I'll be more cautious from now on!

Grabbing for some quick

Atrayonis's picture

Grabbing for some quick exterior work (creating exteriors for at least the Velothi dwellings we have and the soon-to-be Hlaalu plantation) and some interior work (there's a shack that should have something ready to merge somewhere).