Showcase Old Ebonheart Arkay Tower

9 posts / 0 new
Last post
WindEole's picture
WindEole
Interior Developer
Joined:
2017-09-20 20:06
Last seen:
3 years 10 months ago

Hello !

I have been interested in your project for a long time, so I take the opportunity of your claim for priority interiors to send you this one : the Arkay Tower.

I had already prepared another showcase following as exactly as possible your guidelines, you will find it in the same mail : it's a Hlaalu interior, fitting the buildind ex_hlaalu_b_22. If necessary, I can send it attached to another mail.

I hope you will like them.
WindEole

PS : I am sorry for any mispelling or weird grammar, I am French.

AttachmentSizeDate
Binary Data Showcase Old Ebonheart Arkay Tower 1610.36 KB2017-09-20 20:21
Binary Data Showcase Hlaalu interior13.29 KB2017-09-20 20:21
sirrah's picture
sirrah
Interior Developer
Joined:
2016-01-17 13:07
Last seen:
1 year 9 months ago

Hi WindEole, thanks for putting together a showcase. I've had a quick look at your files, and while the Arkay Tower interior is a good start we really need the showcase to use uneven furniture like de_p to test your rotation abilities, so let's focus on the Hlaalu interior for now.

I'll get started on reviewing your Hlaalu showcase straight away, but something I noticed with your current files is that they're using the old TR_Data.esm; TR migrated to a new data structure (Tamriel_Data.esm) in 2016 to share resources between TR and the Project Tamriel mods. You should download Tamriel_Data  (under 'Downloads' in the site header bar) and patch your files to use the new data structure with the included "TR_FilePatcher.jar".

Patching the file is a very straight-forward process (just load up your .esp and hit 'patch'), but if you run into any problems don't hesitate to ask! I'll try to have a review ready shortly.
 

sirrah's picture
sirrah
Interior Developer
Joined:
2016-01-17 13:07
Last seen:
1 year 9 months ago

Alrighty, I've looked over your showcase and it really is a very nice interior; I love the use of the overhang piece, and the function of the interior is very strongly conveyed, which is really great to see. You've handled all the technical stuff correctly (file is clean, lighting is good, Northmarker is present, fits the elected exterior, and grid-snapped correctly) and there's some very precise rotation evident, so I know you'll be able to handle the problems that do exist!

First, there are a few style issues that need to be addressed:

  • "ingred_sload_soap_01" is a very rare alchemical ingredient, replace it with something else.
  • "light_de_buglamp" is similarly a rare item (non-expiring torch); either make a custom ID with a non-infinite value for "Time", or replace it with a more-common light.

The remaining major problems all concern the lighting (which is otherwise good!):

  • The fireplace is overlit at the moment, causing a strong greenish tint. Either remove two of the fires or replace them with custom IDs with much lower lighting values (32 or 64).
  • The orange light near the candle should be removed; fill lights like this should be used sparingly as TR prefers lights with 'real' origins, but in this case it doesn't work as the player can remove the candlestick and the orange backlight will remain. It's also overpowered for such a tight space.
  • The green light near the window should be removed also; any lights representing exterior light through windows need to be scripted to fade at night, and it's generally not worth the effort.

Other than that, there are a few floating/bleeding references that need to be fixed; most of them are quite minor. Do your best working through the list addressing these; I know the number of issues can seem quite overwhelming, but I don't think they'll give you too much trouble. If you need any help or further explanation, we're here to help.

A full list of the remaining issues follows:

 

Floaters/Bleeders:

 

WindEole's picture
WindEole
Interior Developer
Joined:
2017-09-20 20:06
Last seen:
3 years 10 months ago

Hello !
Thank you for your quick reply and for the feedback !
For the Old Ebonheart Arkay Tower Showcase, I have applied the patch, it is now running with Tamriel Data instead of TR. Following your notes about the lighting in Hlaalu Showcase, I made a few changes as well. I send you the new Arkay Tower.
For the Hlaalu Showcase : why, oh why did I put so much wickwheat ?! Well, anyway, I made all the changes you mentionned (or at least I think I have !), so here is the new file.
Thank you again for your time,
WindEole

AttachmentSizeDate
Binary Data Showcase Old Ebonheart Arkay Tower 1610.18 KB2017-09-21 20:46
Binary Data Showcase Hlaalu interior13.12 KB2017-09-21 20:46
sirrah's picture
sirrah
Interior Developer
Joined:
2016-01-17 13:07
Last seen:
1 year 9 months ago

Thanks likewise for the quick update! This is looking very good now. There are still two issues with the interior (com_basket_01_empty is still floating, and bk_specialfloraoftamriel is now bleeding into the table surface; see my notes at the bottom of this post), but I won't put you through review over two errors. Recommending you for promotion, congrats!

Once you've been officially promoted, you'll find a list of interior claims currently available in your Dashboard under the Help Needed tab. Since you've already started work on Ebon Tower #16, that claim will be automatically granted to you and you can continue work on it on it's claim page (I'll post my thoughts on what could be improved there).

Regarding the remaining issues in your Hlaalu showcase; since we occasionally use showcase interiors for in-game claims where appropriate, it would be great if you could fix it up if you get a chance. This is the sort of showcase that could easily find a place on a Hlaalu settlement or plantation.
The placement of the book is a tricky one, so I'll give some quick pointers on how it should be sitting:
In this pic, you can tell the book is bleeding because the selection box goes from a broken red line (red arrow) to non-visible (blue arrow); looking at the table in wireframe mode ('W' key), you can see the faces of the table that the book is intersecting with; it's currently sitting against the face I've highlighted in red, where it ought to be sitting against the one highlighted in blue.

Rot's picture
Rot
Quest Developer
Joined:
2014-03-16 17:45
Last seen:
1 year 11 months ago

Congratulations! I think you've already found your way to the claims browser, you can also pop on the chat if you need any help.

Parker's picture
Parker
Developer EmeritusInterior DeveloperQuest Developer
Joined:
2016-01-19 04:30
Last seen:
3 years 4 months ago

Welcome to the project, WindEole. Your Arkay tower already looks promising. I look forward to seeing your future creations. 

WindEole's picture
WindEole
Interior Developer
Joined:
2017-09-20 20:06
Last seen:
3 years 10 months ago

Hello !
Thank you all for your welcome !
I made the last two corrections for the Hlaalu Showcase : for the book, I have positioned it upon the blue triangle as you showed in the picture, and lowered the basket. I send you the file, with the hope that it will feature in a Hlaalu settlement - it would make me really happy !
For the Arkay Tower, I will continue to work on it, I look forward to your thoughts upon it !
WindEole

AttachmentSizeDate
Binary Data Showcase Hlaalu13.12 KB2017-09-23 22:56
MinerMan60101's picture
MinerMan60101
Exterior ReviewerInterior Reviewer
Joined:
2016-10-09 23:10
Last seen:
17 hours 24 min ago

Good job on the promotion! Just remember to post any updates on the Arkay Tower Interior in its claim browser thread and not here.