I’m no questwriter and probably will never be, because english is not my native language and that IMO causes only more work than it adds to Tamriel Rebuilt.
But here are some Ideas of people or little quests I’d like to meet and see in Morrowind. So if anyone needs some inspiration for his quest, help yourself! Also if you have some more ideas for interesting characters please share!
This list is just some characters you could meet in or outside a quest:
- A whispering poet who also writes the poems like he speaks. (You know, schomfing like shat.)
- An insecure and incompetent smith who damages the players armor more instead of repairing it.
- A Dunmer and his abusive wife.
- Some Nord who wants to write an autobiography about his experience with witches.
- A governor, (or other form of important person) who’s not that tall and because of that has all other chairs in his manor shorter than his own so he looks bigger, (around a dinning table for example, you can make out his chair as the biggest, while the others probably would have a hard time even seeing whats on the table).
- A hypochondriacal Altmer-informant who every day thinks of a new disease he has and begs for some potion. If you give him that, he has some more information for you.
- An orc in a tavern who likes to fight in some good ol’ hand to hand combat. First one lying on the floor looses respect and some money.
- A Dunmer who betrayed his own brother because of Imperial money.
- An Argonian who likes to be bribed with some tasty delicacy and knows some good recipes.
- A thief with a guilty conscience who asks you to bring back his stoolen goods.
- An Imperial officer who has a book with unchaste pictures in them and if asked about it in front of his other comrades, denies that it is his and that he’s a follower of Dibella.
- An ashyam-farmer who likes to blather about the incredibly interesting ways of cultivating ashyams in endless textwalls.
- An imprisoned Dunmer woman who lives in a nobly furnished cell, despite her crimes of stealing from the dukes possessions, because she won his heart but refuses to marry him.
- A Kahjit that loves to ask riddles to the player.
- A Dunmer father who had to tragically free his terminally ill daughter from pain and wants to bring her ashes to necrom.
- A Redguard agnostic, that has some fanciful scientific explanations for Daedra and their magic.
- A Telvanni master that has a little zoo of his frankenstein-, wolpertinger-like experiments. Like a kwama forager with a cliffracer-head, or a kagouti with four nixhound legs, or a guar with wings etc.
- A Telvanni master that lives upside down in his tower with all the furnish on the ceiling and his servants who complain about headaches.
- A Telvanni master that hates the world and it’s dramas and because of that lives in a jug full of sujamma. (He shrinked himself and answers always a bit agressiv and drunk).
- A Telvanni master who lives in a chamber full of fire, because of its cleansing effect. It is advised to have some fireresistance if you want to talk to him.
- A Telvanni master who is obssesed with the stars, lives in a big planetarium and watches the nightsky trough a giant dwemer-telescope. He’s also firmly convinced that Nirn circumnavigates the sun. (Ha ha, what a fool!)
- A Breton messie kleptomaniac that lives in a house full of stolen waysigns.
- A Kahjit that wants to hear of your adventures and has always a admirable comment to make. Depending on what quests you already did, you will have some short anecdote option of said “adventure”.
- A Dres who had to much of a hallucinogenic cactusfruit and now thinks he’s Lord Nerevar. If you have the title of Nerevarine, you can tell him that, but he won’t believe you. (Also on the topic of drugs, maybe the Dres don’t smoke skooma, but consume their very own drug-fruit/peyote that even finds usage in some religious rituals).
Here’s a list with some possible miscelanious or parts of a bigger quest:
- A young Dres, born with a benelovent heart in a family who is known for his very cruel treatment of slaves, who without the knowledge of his father helps slaves with food, medicine, and sometimes even to escape. Maybe the father tasks the player to find out why recently so many slaves manage to escape. Ouuuuuh moral desicions!
- A rich Indoril noble-woman you have to help to find the best place for her wardrobe by heaving it around in her room, always changing her mind, until it stands were it was already in the first place. Only then she gives you information about were she has last seen the guy you’re searching for.
- The player gets invited to a boat-banquet, and suddenly finds himself solving a murder.
- In order for the East Empire Company to establish holdings in firewatch, the player has to try to seduce the duchess, so she approves of the contract.
- A Redoran mastertrainer for the spear who’s the only one that can train the player to 120 in spear. He lives secluded from a very small, poor town in the Velothi mountains. He teaches the player “Karate Kid (1984)”-style with some pseudo, buddhistic wise sayings and seemingly pointless tasks, which culminate in the end in a defense of the town from some bandits.
- You accompany a Bosmer adventurer with his ship on an epic journey to Akavir. Which goes horribly wrong as you get captured in the open sea by pirates, which sell you as slaves to a Telvanni master, while the Bosmer always comments: “Well it can’t get worse than this.” But you manage to escape and convince the Telvanni master to let you both free and to tell you where the pirates have their holdings. The Bosmer has enogh adventure and asures you that everything you find by the pirates is yours.
- Somwhere in the Inner sea you can find ruins of corall and glass, inhabited by dreughs, of which one of them can give you a quest, maybe something related to the Ruddyman.
Moved thread to Quest forum – Kaziem
2016-01-19 19:35
1 month 4 days ago
I like these. Just have to find where to put them!
2016-04-08 00:56
8 years 7 months ago
I am so down for helping to flesh out characters and quest details, if anybody needs any help! Not quite ready to take on a whole quest myself just yet so I want to get some experience before I dive in.
2015-12-12 23:47
3 years 3 months ago
All of these ideas are open for use! So, grab one that looks like a small misc quest, and start writing it. Start off with something small.
Does: concepts, textures, youtube vids, admin stuff e.g. PR, handbook, assets, small website things. Activity level: wildly unpredictable. Still active. Find me on Discord.
2016-01-19 04:30
3 years 4 months ago
I don’t want to come across as dismissive, especially after so much hard work and enthusiasm went into this list. But characters should really be planned with a specific location or settlement in mind. For the purposes of world-building and storytelling, NPCs should have backstories and personalities that teach players something about where they live in the game world. Their effectiveness is limited when they are brainstormed without establishing this role. Of course, on its own, this list certainly isn’t harmful, and it’s always helpful to have people share their ideas for inspiration!
2016-03-14 17:47
1 year 3 months ago
Yeah you’re right, this isn’t the way to develop characters and in no way I mean that people have to fit them into one of their quest and really is, as you said, only to maybe trigger some inspiration if you look at it. You know the kind of “hm, interesting, but I have a much better idea..”
2016-01-19 19:35
1 month 4 days ago
Well, right now the Almas Thirr area is in need of more quests, and I could see these three quests playing a role within it somewhere.
Do you want to flesh out the storylines of these more or write their dialogue? Or I suppose I could run with them and see if I can get a quest proposal approved. Let me know what you want to do!
2016-03-14 17:47
1 year 3 months ago
I would say go for it! As long as you have already some fitting ideas for them in mind. Maybe the language barrier kept me from finding the right words for it, this list is in no means ment in a demanding manner and that every character should be used, but if you see fit for a character in your story, or a slightly changed version of it, you can of course use him.
2015-09-28 20:13
2 years 7 months ago
Something like this came up yesterday in chat and surprisingly nobody posted about it yet.
I’ll dump the whole thing then.
The EEC is smuggling Dagoth Artifacts
Apr 19 18:52:50 <TheDVI> why would the east empire company deal in dagoth artifacts
Apr 19 18:53:00 <Anonytroll> Ash statues make profit?
Apr 19 18:53:05 <TheDVI> though it would be interesting if it turns out
Apr 19 18:53:11 <TheDVI> the sixth house smugglers were like a diversion
Apr 19 18:53:19 <Anonytroll> I mean, they are probably more common than Daedric artifacts.
Apr 19 18:53:36 <Katze> oh god the empire is unwittingly spreading ash dreams and corprus? D:
Apr 19 18:53:40 <TheDVI> and they're secretly manipulating the EEC so they can transport ash statues right under the empire's nose
Apr 19 18:54:02 <Anonytroll> Unwittingly? There's coin to me and other people will take care of it.
Apr 19 18:54:04 <Kaziem> Well probably foreigners want them for the same reason people kept robbing egyptian tombs
Apr 19 18:54:43 <Gnomey> I got the impression that the 6th House was essentially subsidizing the trade of ash statues,
Apr 19 18:54:54 <Gnomey> not that they were inherently profitable in and of themselves.
Apr 19 18:55:10 <Gnomey> I wouldn't be surprised if I were wrong, though; I never read deeply into it.
Apr 19 18:55:44 <Anonytroll> But if you were a sixth house agent on the mainland (pretend that's a thing), you could bribe your EE contacts to move stuff across the Inner Sea instead of having to rely on cowardly smugglers.
Apr 19 18:55:52 <Anonytroll> I dunno, it does seem kinda flimsy.
“But we Dug too Deep” (EEC/Mages Guild)
Apr 19 18:53:51 <TheDVI> i think it would be interesting to see a quest
Apr 19 18:54:00 <Gnomey> I seem to have missed out on something.
Apr 19 18:54:01 <TheDVI> for like the imperial legion or some shit
Apr 19 18:54:11 <TheDVI> where you have to board a smuggler vessel and inspect it for contraband
Apr 19 18:54:27 <TheDVI> and it turns out they're trying to smuggle an entire ash ghoul
Apr 19 18:55:37 <TheDVI> the crew don't even know what the fuck they're carrying, they were just given a coffin or whatever and told they'd be killed if they looked in it
Apr 19 18:56:19 <Anonytroll> Better: the crew suspects that they are carrying a vampire and take precautions.
Apr 19 18:56:36 <Anonytroll> Only it obviously doesn'T work, the Ghoul gets free and kills them all, the ship crashes.
Apr 19 18:56:47 <TheDVI> the ash ghoul wakes up to them trying to stuff garlic up his trunk
Apr 19 18:56:54 <Anonytroll> You get an innocent quest to retrieve logs or something from the ship, and find journals and the preparations the crew left behind
Apr 19 18:57:03 <Anonytroll> classic horror quest
Apr 19 18:57:15 <Anonytroll> ("The ash yams were STILL WARM!")
Apr 19 18:57:59 <Gnomey> Having been clued in as o the context, Venim probably got his Ebony armour from the mainland, either as a family heirloom or having comissioned it, perhaps even from outside of Redoran land.
Apr 19 18:58:26 <Gnomey> Vvardenfell is too much of a backwater to have the infrastructure for Ebony armour crafting, I think.
Apr 19 18:59:06 <Anonytroll> Also, this was obviously sponsored by the Mages Guild because why not.
Apr 19 18:59:27 <Kaziem> Because of course it was
Apr 19 18:59:35 <Gnomey> D. Artifacts - +35% Should be Dwemer artifacts, shouldn't it?
Apr 19 18:59:41 <Gnomey> Nice ambiguity, though.
Apr 19 18:59:45 <Kaziem> TES is full of quests that are basically "but we dug too deep"
Apr 19 18:59:46 <TheDVI> aw fucklenuts
Apr 19 19:00:01 <TheDVI> i screwed up
Apr 19 19:00:03 <Anonytroll> oh, Dwemer artifacts right.
Apr 19 19:00:13 <Katze> "but we dug too deep" is definitely lovecraft inspiration
Apr 19 19:02:16 <Anonytroll> "We dug too deep" is a nice quest name too.
Apr 19 19:02:20 <Anonytroll> Who's gonna post it? (Not me)
Apr 19 19:03:04 <Kaziem> I just like the idea of pompous academics deciding to investigate something, and the natives are like "that's a bad idea" and the academics are like "pfffft" and then balrog.
Apr 19 19:03:19 <Gnomey> I do think shady EEC dealings is always fun to explore;
Pre-Oblivion featureset (Mages Guild?)
Apr 19 19:03:43 <TF|Work> what if
Apr 19 19:03:50 <TF|Work> rather than a deep dark evil
Apr 19 19:03:52 <Gnomey> because given the Empire's penchantfor bureaucracy, if something shady is going on it's generally going on on a few levels.
Apr 19 19:03:56 <TF|Work> it was just a giant stash of explosive fuel
Apr 19 19:04:05 <TF|Work> precariously stored
Apr 19 19:04:10 <Gnomey> Or there's always incompetence of course.
Apr 19 19:04:20 <Gnomey> Yeah, like that. :-P
Apr 19 19:04:39 <TF|Work> blow a fucking hill off the map
Apr 19 19:04:50 <TF|Work> through scripting and not having it be terrain in the first place
Telvannis, the host of Heresies (cults of Boethiah, the Aldmeri pantheon, Arius the God of Fire)
Apr 19 19:05:20 <TheDVI> other idea: there has been rumors of chanting coming from that old cave outside the village. people fear its a daedric cult, or worse, the sixth house. you go to investigate, but it turns out that they are just a group of dunmer who have taken to worshipping the aedra, and wish to hide the fact they lost faith in the tribunal because they'd become
Apr 19 19:05:21 <TheDVI> pariahs for it
Apr 19 19:05:44 <Kaziem> These are both really good ideas and should be posted on the forums
Apr 19 19:06:26 <Anonytroll> I think Imperial Cult lay membership, while suspicious, would not be that hidden.
Apr 19 19:06:35 <TF|Work> psh, I don't use the forums
Apr 19 19:06:42 <Anonytroll> Yeah but you suck.
Apr 19 19:06:48 <TF|Work> that is beside the point
Apr 19 19:07:32 <TheDVI> i sorta have a third idea involving a group of high elven boethiah worshippers who have migrated to morrowind and view themselves as successors to veloth having strife with the native population, but i don't know if that is good or not
Apr 19 19:07:38 <Kaziem> Not you TF, I meant DVI
Apr 19 19:08:29 <Kaziem> TF your idea might work well in a dwemer ruin
Apr 19 19:08:43 <TF|Work> it was explicitly what I was thinking of when I said it
Apr 19 19:08:51 <TheDVI> thinking one could go the comedy route with this one and have the high elves act like total poseurs poorly attempting to imitate what little they know of dunmer culture
Apr 19 19:09:10 <Anonytroll> I like that idea, I just wouldn't overplay the comedic effect.
Apr 19 19:09:24 <TheDVI> but there are numerous possibilities
Apr 19 19:09:25 <Anonytroll> i.e. make them act clueless not bufoonish.
Apr 19 19:09:50 <Kaziem> Right
Apr 19 19:09:56 <Anonytroll> There is a general lack of interesting cults, so that would be pretty neat I'd think.
Apr 19 19:10:10 <Kaziem> Like they're very serious about it, but have very little idea of what it actually entails
Apr 19 19:11:05 <Gnomey> On the Dunmer Imperial Cult worshipers idea,
Apr 19 19:11:28 <Gnomey> what if they aren't directly worshiping the Nine Divines, but instead worship some other aspect both the Nine Divines and the Temple might frown on?
Apr 19 19:11:40 <Anonytroll> What about some lesser gods?
Apr 19 19:11:45 <Anonytroll> Ota linked something #uespwiki the other day
Apr 19 19:11:48 <TheDVI> i was thinking they could actually be trying to worship auri-el and the rest of the high elf pantehon
Apr 19 19:11:53 <Anonytroll> http://i.4cdn.org/tg/1460911201460.png
Apr 19 19:11:56 <Anonytroll> A cult of Arius.
Apr 19 19:12:27 <Gnomey> Basically a heresy like the Cathars.
Apr 19 19:12:29 <Anonytroll> Obscure as shit, probably one of the 1008 Cyrodiilic gods.
Apr 19 19:12:38 <Gnomey> (But in this case onyl a few people in a cave, no a big deal)
Apr 19 19:12:40 <Anonytroll> And they would supplant Red Mountain with his divine will.
Apr 19 19:13:02 <TheDVI> i was sorta inspired more by the secret christians in japan
Apr 19 19:13:25 <Anonytroll> Oh, the Aldmeri pantheon? That would be pretty neat too.
Apr 19 19:13:29 <TheDVI> but they went all wacky from prologned isolation and having to orally pass down the bible
Apr 19 19:13:48 * Ota (Ota@ChatSpikepcn6rv.wi.charter.com) has joined
Apr 19 19:14:08 <Ota> yo
Apr 19 19:14:15 <TF|Work> yo
Apr 19 19:14:24 <Anonytroll> I'd think, ironically, that this is something that should be found in Telvannis - it's not like there's much of an Ordinator presence there, so all kind of heresy spreads.
Apr 19 19:14:25 <Anonytroll> yo
Apr 19 19:14:54 <Gnomey> I do remember reading an account of early Christianity in France, in which a priest complained about hearing the trinity warped into 'the father, the daughter and the holy land' in a sermon or something.
Apr 19 19:15:23 <TF|Work> sounds like a monty python bit
Apr 19 19:15:25 <Ota> the father, the daughter, and the pervy priest
Apr 19 19:15:30 <TheDVI> like IIRC it was adam and avo instead of adam and eve, and kami-sama (god) created avo by turning into a butterfly and entering adam's mouth
Apr 19 19:15:55 <Gnomey> I do think Velothi towers can be put to good use for this kind of thing on the mainland.
Apr 19 19:16:11 <Gnomey> Less Telvanni, more random recluses and theologians and rats.
Gainful Necromancy (Fighter’s Guild)
Apr 19 19:21:46 <TheDVI> yet another idea i had: fighters guild or whatever quest where you have to clear a cave full of bandits, when you get there its full of skeletons. turns out a necromancer wiped out the bandits and turned them into fodder for experiments, and he tries to justify his actions by saying that such scum do not deserve respect even if they're dead. you ca
Apr 19 19:21:46 <TheDVI> n choose to let him be, kill him, or dont kill him but still inform the fighters guild about him
2016-01-19 19:35
1 month 4 days ago
Bump for an awesome resource.
2016-08-05 10:38
3 years 5 months ago
Some quest idea I came up for House Redoran in the Velothi Mountains during today's meeting.
House Redoran Quests (Velothi Mountains):
-Trade Deal with Malakuh Orcs.
-Champion for a village.
-Help clear out an old fortress to colonize with help of Nords and other people (Colonization effort)
-Unravel what the hell is going on with these Nord Raiders.
-Help track down what is going with a local Orsimer clan and see if they can be used as allies when colonizing the (the continuation of the previous quest).
-Searching for ancient artifacts.
-Ash Statue Smuggling Ring takedown! Essentially ash statues have been showing up in Veloth Mountains, so you are sent to deal with it. It is a perfect way to get players sent to the Velothi Mountains for more quests. The particulars can change (before the end of the MQ, it is preventing the spread of Dagoth Ur’s influence, while after MQ it is mostly just clean-up operation as the enemies will be a combination of smugglers and the like.)
2017-01-02 03:52
1 year 9 months ago
"The Haunted Paintings of Old Ebonheart" - Good name that a quest could be built off of, noticed by Cyprinus.
2016-01-19 19:35
1 month 4 days ago
Stickying so I'm less likely to lose this when compiling questlines...
2016-05-09 13:13
33 min 14 sec ago
Posting this here so it doesn't get lost in the backlog of the asset browser, very old idea: http://tamriel-rebuilt.org/asset/when-lo-ve-crosses-rivers
2016-01-17 16:36
5 years 7 months ago
Character Proposal
Location: Old Ebonheart Castle
Characterization: -Imperial from The Imperial City who got involved in the Emperor's liege and was a sort of adviser to Moth Priests and chaplains in the court.
-Got sent to Old Ebonheart years ago as a councilor of the current Knights of The Imperial Dragon, trying to use diplomacy to gain foothold in various parts of Morrowind's socio-economic chess board. Has an inherit dislike of Dunmer in general, more so if they are part of a House or native Tong.
Character Traits: -Helpful in disclosing Imperial agenda to some degree, so long as the PC is not part of a House or native Tong. Will have slight disposition drop for Dunmer.
- Sort of a 'Flinn half empty' kind of character, after so many years in service to politics he is somewhat jaded and un-amused by typical banter. Has probably had to deal with a lot of cry-baby issues in the past, but is also very knowledgeable in the art of subtlety, so it makes him a good person to make the final call on numerous 'important' decisions.
- May offer falsified information to most PC's who are not in some higher rank of the Legion or Cult. Not outright lying, but more so misdirecting the eyes and ears of most people. EX: Could tell the player the legion is working on a new base in X location but it is really in Y location, and X location is some old Indoril ruin or perhaps it leads to some dangerous cave.
Role in the World: To help progress ties between Dunmer and Imperials; despite not trusting just any Dunmer, he will have respect for the ones in positions of power such as King Helseth, Dren brothers, etc etc. May be a possible target of Dagoth Ur as well? May also give quests to PC at some point and will be able to tell PC about most places in Old Ebonheart so long as the player is not a member of any House or native Tong.
Dialogue Examples:
King Helseth: He is a seasoned mer, certainly. Even from Wayrest, he could raise an army to his needs from the Imperial City. There is a clout of rumors that surrounds him, and hearsay usually stems from some sort of truth. But what man or mer hasn't dirtied their hands on the tremulous climb to the top of a hierarchy? You can find him in the Mourning Hold of Almalexia, but good luck getting a court with him.
Eadwyre: Hail the Forlorn King of Wayrest. His presence is still felt along the banks of the Bjoulsae. He was truly an Imperial sponsor for the west. How he died is still an open case in Wayrest, but everyone keeps their lips sealed about the matter. Certainly, it must be a...sensitive subject for most people. Like striking a nerve ending with a hammer kind of sensitive.
Someone Particular: If you want to see the Duke you'll have to catch a boat to Vvardenfell. Kulgrosh gro-Wryntor is the head of the bodyguards for the Imperial Commissioner; he's got a temper the length of a goblins tooth, but he's also as loyal as they come. Cunus Pompus is the East Empire Company's best footman, though he's currently out on business in Firewatch. Grand Factor (name) has a manor just beside the bridge leading to the castle. The list goes on; but those are some of the more important people.
2016-01-19 19:35
1 month 4 days ago
By popular request: an NPC who speaks with a lisp and asks for sausages from Shipal-Shin. Cue other NPCs who know his lisp trying to figure out what the Sipal Sin is.
2016-10-09 23:10
15 hours 35 min ago
My idea, a very self-centered citizen of Narsis--the Narsis Narcisist.
2017-10-30 13:01
3 weeks 4 days ago
A rough quest/npc idea for Andothren;
An alchemist asks you to bring them an Ampoule Pod & Marshmerrow to heal her husband, who's been wounded while he was dungeon delving. If Alchemy is 60+ (enough to see all 4 effects. as Ampoule Pod's Drain Willpower effect is it's 4th one) you can confront her (because the potion she's making is Drain Willpower) and she'll confess to using alchemy to force her husband into adventuring for gemstones & other alchemical items (perhaps they can be in a financial bind?). She'll ask you keep it your little secret and she rewards you with some diamonds on top of gold - if you decline then her disposition drops to 10 and she'll tell you to get out. You can also ask alchemists about her recipe and they'll open up this path. If you bring the ingredients to her (no questions asked) she'll thank you and give you 100 gold and maybe a potion or two..
The idea is rough around the edges, but I think it'd be neat to give the player a representation of how powerful alchemy really is in Nirn (in this case, using it to drain the willpower of someone, in order to compel them to do things they'd normal refuse to do).
It doesn't really have to be Andothren, I only put it there since it's yet to be NPC'ed and it'll be the next major settlement after OE.
Rawr.
2016-01-18 02:00
2 years 10 months ago
Usually a lisp would be S or Sh -> Th, not Sh -> S.
So it would be "Thauthageth from Thipal Thin." Even more confuthing, and a fathinating quetht line, if I do thay tho mythelf.
Twilight dwells on the winter coast
the time of the eldest fades
deep in the forest the Dreamer lies
lost to mind and space.
2019-10-02 03:06
17 hours 17 min ago
> A woman who wants to gather public donations to to rebuilt an old historic bridge that collapsed years ago.
> Two rival NPCs (Telvani/Mages Guild) who inlist the player in increasening petty/silly missions to mess with the other... somehow ends with them getting married to everyone's confusion.
> A Crazy woman who wants you to help her get vengence on the man who killed her prized exotic pet rooster by gathering a series of ingrediants. (Which turn out to be for a soup's broth) and finally giving the player a special scrolls to cast on the man to polymorph him into a chicken to kill him and get his meat as the last ingrediant for the soup.
2020-06-24 22:52
4 years 5 months ago
Me and one other are starting to develop some of Ateiggaer's ideas now, if anybody wants to come aboard? I'm scouting possible places for the quest right now and will begin writing some of them afterwards.
2021-01-04 09:44
3 years 11 months ago
Hello guys, I'm newbee (sorry for my English). Quest idea:
1st part. On the street of the big city player finds the note with the riddle, describing some secluded place in this city. After solving the riddle and finding the described place player finds another note here - with another riddle about another secluded place, and also with information about some VIP person held captive in that place.
2nd part. Finally, after finding the person, player understands that this person isn't VIP (as he described himself in the note) - actually he is just unhappy crazy man/woman, who comes up with such fables.
3rd part. After finishing this line the new option may appear in some another quest: NPC can tell player, that already knows him (because his poor mad brother/sister had already told to NPC about the player), so...