Version:
Active:
Checked out:
File versions:
Description
The development file for everything currently being worked on that is not in a dedicated section file (in active development) or in TR_Mainland (released). There should be few, if any, edits in this file.
Workflow
Remember to load TR_Mainland.esp when editing RestExterior.
Do not merge RestExterior with an ESP without also loading TR_Mainland.esp or TR_Mainland.esm (remove the dependency later with Wrye Mash), or else the dialogue replies will be knocked off! (see editing guidelines)
Development Plan
There are some NPCs and dialogue lines in Verarchen, which should be moved into its own section file when the time comes.
Three changes are scheduled: Removing the water from the border cells by raising the land properly (as well as removing cells we do not actually want to contain), and search and replace operations to change the old cliff meshes with our newer ones.
Comments
Quick update, moving some
Quick update, moving some cells into the Roryn's Bluff section file. No other changes.
It looks like you
It looks like you accidentally uploaded the previous version again.
Correct file now. You saw
Correct file now. You saw nothing.
Merged Knocker's Neck Pass,
Merged Knocker's Neck Pass, killed some lingering cells that were moved to Roryn Bluff, and fixed a bug I found today.
Jumped around Uld Vraech:
Jumped around Uld Vraech:
1/27/2018 (08:15) TR_Preview.esp 9/26/2016 (10:35) Terrain_rocks_BM_01 Julan-Shar Region (-26,12) -206627 98410 810 "Landscape texture 'seam'"
1/27/2018 (08:16) TR_Preview.esp 9/26/2016 (10:35) T_Mw_TerrRockVM_Rock_08 Julan-Shar Region (-26,11) -212950 91322 4551 "Another seam"
1/27/2018 (08:17) TR_Preview.esp 9/26/2016 (10:35) Terrain_rock_BM_65 Uld Vraech Region (-27,11) -214691 91450 5367 "I can't go 2 seconds without finding another texture seam?"
1/27/2018 (08:22) TR_Preview.esp 9/26/2016 (10:35) T_Glb_TerrIce_IcebergCollaps_01 Uld Vraech Region (-35,12) -285423 104607 13728 "Casper city here"
1/27/2018 (08:23) TR_Preview.esp 9/26/2016 (10:35) Ex_Vivec_ps_01 Uld Vraech Region (-37,13) -296333 112885 13184 "Weird half finished temple thing here"
Uploaded a version by
Uploaded a version by arvisrend, removing empty cells. For instance, ones overriding Old Ebonheart.
Updated that version (same
Updated that version (same dropbox link), removing 2 quests which are duplicating quests from the Hlaalu Thirr section.
Renamed to TR_RestExterior
Renamed to TR_RestExterior (node name only at the moment) to make it clear that this is not in active development.
Name blatantly ripped off the SHotN file with the same function.
New link: https://www.dropbox
New link: https://www.dropbox.com/s/v0ul4yjgrl6l3rs/TR_InDev.7z?dl=0
I've removed all scripts (each of which was either unused or duplicated a script from Hlaalu-Thirr) and the immetarca boots stuff (which is also in Hlaalu-Thirr).
Cleaned out some other
Cleaned out some other duplicate bits and removed unnecessary all-water cells in the south-west.
Dropped. Cleaned out a Raven
Dropped.
Cleaned out a Raven Rock activator ship from Cormar's docks and changed some cells' region assignment as per discussion/decision on Discord.
Merged in the deshaan claim
Merged in the deshaan claim heightmaps from the andaram file
Deleted those two Indoril-Thirr cells (finally)
Hopefully didn't screw anything up...