Queue:
Getting back into the swing of things with discussions of Sundered Scar claims and whether to split the Othreleth Woods release among other topics.
Travel networks, Imperial Legion planning and Vern's Dunmeri trade guild proposal could use further discussion and TV NPCing design claims could be set up.
Future Releases
- A general discussion about issues with lack of communication and interaction between asset work on Discord and asset work on the site. (Progress posted to Discord not making it back to the site, feedback on the forum and Discord running in parallel, etc.)
- Possibly more Narsis/Shipal-shin interior claim discussions.
- The former Hlan Oek Zenithar cult should be discussed more. It is being removed from Hlan Oek likely to Kragenmoor. After discussion with Infragris and Thomas, the Knights of Iron from High Rock might be a bad fit and a (perhaps more Nibenese) Zenithar cult should probably be substituted (no real effect on interiors).
- Sorting out which cites have which guild halls
- Thieves Guild
- Morag Tong
- How much do the Temple and Cult need this?
- Resolving more Imperial Cult issues, perhaps up to a Template Meeting
- IC shrines start appearing in Thirr Valley and need a better overarching characterisation
- The faction endgame
- The integration of PI (Padomiac Isles) assets through TR's browser.
- The integration of PT (Project Tamriel) assets through TR's browser, via separate categories.
- Deprecation of T_ScGlobal_LoopTR and global TR_MapPos, and replacement of TR_Map with a new system
- Addition of a dirt road and bridge (green) to connect to existing dirt road (orange) as to better connect Old Ebonheart/Dondril/Vhul with Almas Thirr/the rest of Aanthirin and avoid the main (red) road
Meeting Notes
Sundered Scar Section
Why’s proposed method of working with section files (using mainland.esm and merge-to-master functionality) was discussed for use in the Sundered Scar Redo. It was decided to stick to the workflow used for ITO for the moment. If Why’s method ends up panning out (after the upcoming release is finalized) switching over to it shouldn’t present any major difficulties.
Kemel-Ze
Since c0dacan0n is currently working on Kemel-Ze’s interior, it might be viable to expand the Sundered Scar redo with a new Kemel-Ze. The current exterior and nearby Marog would be sunk into the Inner Sea, and a new ruin and village would be constructed in SS_02.
Should the new Kemel-Ze interiors and quests not be finished in a timely fashion, it would be possible to give replacement-Marog a different name (Ald Releras), add a minimal interior to replacement-KZ, and keep the current versions for now.
This would also mean adding Helnim IAS quests to the redo in addition to the already planned Temple quests and Indoril bounties. So long as the Sundered Scar redo is separated from the HO release, this should be doable. Marog is currently quest-light (UESP mentions two misc quests) so transplanting these quests to the new area or the Telvanni tower that is to be left behind shouldn’t be difficult.
Claims
Seafloor
Points of interest: Idaverrano, underwater volcanoes, dreugh citadels (if available)
Mostly/completely sunken menhirs can be used for easy detailing the same way Beth used them between AC and MA.
SS_01
The isle of Gorne. Already finished by Cicero and pending review.
SS_02
Location of new Kemel-Ze and Marog.
“kill peninsula, add cliffs leading to a new K-Z peninsula down in the south of the claim, make a new Marog as a tier IV velothi village”
SS_03
Possible new location for the Daedric ruin currently present in SS_02 and possibly several new ones. The Ashlander camps currently present in the area are to be cut and potentially reused for Foul Murder. Should also have a volcano, a stronghold, The Inn Between turned into a velothi caravanserai (the MH interior saved for potential use in Almalexia), and the usual caves and tombs. The volcano should not have a dwemer ruin because there is already a volcano+dwemer ruin combination nearby – outside the claim borders. Should have a decently large sulfur pool (smaller than the one in SS_06) with some surrounding sulfur pits.
SS_04
Contains Darvonis, a velothi town like Vhul sans the cobbling. No more shacks. Could do with a Daedric ruin and/or OM ruins. Already has plenty of caves, but could do with some velothi towers. No current road should lead to the Mora Ancestral Tomb; it used to be connected to sunken Idaverrano. Needs an eggmine.
SS_05
Contains the village of Varon. Could use dead MH trees towards the southern end of the claim as a transition between SS and AO. Needs visual blockers towards Almalexia.
SS_06
Great Scathes. “I could see that huge group of pools being terrace like and raising in height towards the giant middle sulphur pool” Stronghold in the very south of the claim
SS_07
Id Vano will be left for a later date. Move the two inland grottos to the coast here, add more shipwrecks including one that hit Idaverrano. Should have the usual caves and tombs, as there are no dungeons in this area aside from the sunken stronghold
SS_08
Volcanic border with Aanthirin. Should open up the volcanic terrain to be more traversable and host more dungeons including a velothi tower and the OM one in Vern’s Aanthirin dungeon proposal.