So while I know that this particular interpretation doesn’t match what we’d like to use for the Dres, I thought perhaps it could be salvaged with some tweaking of the details or otherwise used for inspiration for the House Dres questline.
TITLE: The Peculiar Case of the Murder of Yakum-Fel AUTHOR: Legionnaire Ghantus gor-Bakrum
Assets for the Dres architecture. Still collecting concepts and arguments on what the buildings/cantons should look like and how they should be arranged.
Not to be confused with a slave UPrising. This is based on the idea that in history, some slaves could work their way out of bondage. It makes sense to transfer this to Morrowind slaves, as we have an example of that in Divyath Fyr’s Argonian slave. (And this also gives Slave 5’s request in the Escaped Slaves quest some weight, having there be a precedent.)
The Nomarch has a new slave. New slave, being new, is doing all sorts of rebellious things and was called to task for it. The Nomarch’s son attempted to discipline this slave, but it turned into a scuffle, where the son was thrown down some stairs, beaten, and nearly killed. In the excitement, the slave fled, taking several others with him or her. (Possibly the Nomarch’s son should be an Overseer instead? To not be mistaken for the other Nomarch’s son we’ve dealt with.)
Premise: The PC is sent to negotiate the sale of some Argonian slaves.
Details: A Dres clan is trying to replenish their slave workforce after a recent drought killed off many of their Argonians. (Or rather, the Dres severely rationing the water supply did.) The player is sent off to make contact with a bunch of rogue Argonians, who have agreed to sell them the slaves.
Premise: One of the Dres irrigation systems has broken, and the PC must help repair it.
Details: The questgiver tells the player one of the pumps has broken and they need a replacement gear. The questgiver says a dwemer gear would do the trick until the caravan with replacement parts gets in, but mentions the caravan has been delayed.
The player has two options: 1) Find a dwemer gear, then carry it down to the pump and install it. Finishes the quest.