Additions to the Telvanni Interior set to improve its versatility. I'll add more if I make more.
Current models: (2) Small room entry with side wall + mirrored version (vanilla just has center entry) (1) 128 unit long standard hall (vanilla just has 256 unit)
This is completed set of Telvanni cephalopod armor made by Siberian Crab. It can be used for Telvanni guards in some settlements or Telvanni's mercenaries. Armor made of cephalopod shells and leather and netch leather. I think it looks really cool.
A very practical hat, made out of seaslugs that only protects from the rain, but is often worn by Telvanni guards while on guard duty. Also popular as a travel hat.
It’s a soft and very colorful hat, maybe the colors glow a bit in the night?
Idea for a Telvanni merchant guild/class who can be recognized by sometimes wearing seashells as hats. Rot suggested that they could also be found in Tear, selling and buying goods.
They come in many forms, colors exist but are mostly muted.
Looking for a large multi-cell grotto. Additional cells should be accessed via the door_load_darkness00 (Dark hole) Door. The grotto will be filled with Slaughter fish in the 1st cell, then Dreugh and possibly Cephalopods in the other cells. There should be few air pockets, with possibly none in the lower levels.
I would suggest using the larger cave pieces so that the Dreugh can freely attack.
Mud/Mold or Bone is acceptable.
Note that the door does not show up on the UESP map (there was no interior for it).