ComradeCheekiBreeki's Interior Showcase

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ComradeCheekiBreeki
Interior Developer
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Cell is called "Hlaalu Tower Showcase." I wasn't sure if I was supposed to demonstrate proper use of the northmarker, so I just threw down an exterior building with entrance in a random place between Almas Thirr and Roa Dyr (Aanthirin Region 7, -29). If you see an unnamed cell in TESAME that's what it is.

The showcase is a pretty unremarkable House Hlaalu guard tower (building ext. 15) that is perhaps a little bit overcrowded. I was going for a bit of a cramped feel, so there's a lot of furniture tucked into corners and random stuff strewn about (player movement shouldn't be impeded, though).

Note: the contrast on my monitor is quite high so it looks fine for me, but I can tone down the lights if necessary.

Thanks!

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Binary Data TR_hlaalu_guard_tower_showcase.ESP17.15 KB2023-10-09 05:24
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ComradeCheekiBreeki
Interior Developer
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Update:

- Removed TR_Mainland.esm from the plugin

- Alleviated all greenlights

- Widened some passages

- Reconfigured layout to be stairs to the bottom floor

- Redid pathgrid (tested, NPCs do not get stuck anymore)

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Binary Data TR_hlaalu_guard_tower_showcase_v2.ESP16.8 KB2023-10-12 03:35
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ComradeCheekiBreeki
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Minor update:

- Removed some extraneous stuff I forgot to delete

- Purged everything that wasn't just the cell (no more exterior building or anything like that)

- Fixed some minor clipping issues

- Moved some items so they are no longer stuck in the floor

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Binary Data TR_hlaalu_guard_tower_showcase_v3_clean.ESP15.86 KB2023-10-17 06:09
jackimoff wackimoff's picture
jackimoff wackimoff
ModeratorSenior DeveloperWriting ReviewerInterior ReviewerQuest Reviewer
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Hello there!
This int is quite nicely decorated, however it is much to large to fit to the showcase standards.
As standard, showcases must fit a 3x3x2 shell, such as ex_hlaalu_b_16.

Despite that I can see the cluttering work is good and your layout is well thought out. Should be a quick turnover if you match the quality with an int with a suitable shell.

ₒₕ, bₒₒ𝒹?

ComradeCheekiBreeki's picture
ComradeCheekiBreeki
Interior Developer
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Update: Made an entirely new showcase updated to the latest Tamriel_Data and latest showcase guidelines under the cell name "Interior Showcase Building." It is a small dwelling fit to the ex_hlaalu_b_16 shell.

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Binary Data tr_interior_showcase_02_clean.ESP15.56 KB2024-11-23 23:40
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CdoubleOK
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Grabbing showcase for review

Hainab stole my pants.

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CdoubleOK
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Great work on the Int, overall very well put together. Grand majority of issues are minor placement things, give the notes a read thro and fix all issues. If you need any help or clairification feel free to hit me up or ask in the showcase channel in TR's discord. Good luck!

 

Name: Interior Showcase Building - Future claims youll want to prefix your Int name with TR_. example: TR_Int_Showcase

Clean: Correct

Lighting: Overall alright. Sunlight Green value could use a bump to 20, currently very heavy on red needs to be closer to a orange-ish/tan color.

Northmarker: Present

Fits exterior: Correct

Pathgrid: Correct

Illegal to Sleep Here: Correct

Gridsnap:
in_hlaalu_doorjamb_load - offgrid. First and second story

 

Coda: Needs to be laying down on its side resting on the rear stem and two front leaves.

Steel Axe: Bleeding into floor, minor bleed into wall.

Spoon in bowl: spoon end floating inn bowl slightly. Handle is bleeding into rim of bowl

Soul gem: Gems need to rest on a flat facet.

Broom: End of handle bleeding into wall and shelf

 


Bleeders:
crate_01_levelweapons - bleeding into wall.

chest_small_01_gold_50 - minor bleed into surface

ingred_ash_yam_01 - one root slightly bleeding thro bowl, slide back into bowl to fix.

misc_com_basket_01 - bleeding into near by bopttle

misc_clothbolt_03 - bleeding into wall

misc_clothbolt_02 - bleeding into wall

T_Com_Cork - bleeding into floor

Furn_de_rug_big_01 - bleeding into wall on both sides. This can be scaled down slightly to allow fitting

furn_de_cushion_square_06 - bleeding into floor

 

Floaters:
apparatus_a_mortar_01 - Has a pointy bottom. Some vanilla assets have this and need to be bled into the surface to rest properly.

sc_paper plain - paper leafs tend to float slightly. After placed you can hit "F" to drop it down, and if the textures start to "Z" fight raise the paper up slightly.

text_paper_roll_01 - Be sure to lean these one direction.

T_De_Cm_Shirt_04 (Check all clothing in Int) - Clothes generally need an extra "F" drop to sit properly. Clothing can also bleed a bit to apear realistic in some placements.

common_amulet_03 - some vanilla amulets wont sit flat due to their necklaces, just be sure the main amulet pendent part is sitting cleanly.

com_sack_01_saltrice_5 - the sack sitting halfway on another and the floor. Being a loose sack (gigitty) the center should be sagging but cant. try swapping this out with a "sack 03" version instead.

T_IngFood_ScribPie_01 - can bleed slightly into cloth as long as nothing shows thro.

light_de_lantern_03_128 - be sure these are centered on their hanging ropes and fully resting.

T_De_StonewarePitcher_01 - general float

Misc_Quill - these can be tricky, just needs to lean more onto the rim of the well

T_De_HackloPipe_01 - rotate to rest porperly.

misc_com_wood_knife - can either lean on its handle or the blade

T_Com_Mallet_01 - head floating above surface

furn_de_cushion_round_02 - needs to be closer to wall

 

Other:
T_Bre_Drink_WineWayrest_01 - Brenton wine, while theres no solid "theme" for showcases making this wrong, I just wanted to point out the "T_Bre" part of the item ID for clarity. You can leave it for the showcase.

T_IngFood_BreadDeshaan_03 - placement fine, but this is a newly Depreciated asset, swap for another.

For small ints such as these you'll want to only have one to two different kinds of tapestries.

T_De_Furn_RugHanging_03 - this is for a certain asset, needs to be removed.

Hainab stole my pants.

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ComradeCheekiBreeki
Interior Developer
Joined:
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Last seen:
12 hours 36 min ago

Update: Fixed everything recommended and anything else I could find, also turned the second floor bedroom door around (It is clean too I just didn't append "clean" to the end because it hasn't been dirtied since last version)

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Binary Data TR_interior_showcase_03.ESP15.63 KB2024-11-25 07:24
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CdoubleOK
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Good work on the fixes, just a few more things to handle.

 

Name: Interior Showcase Building - Don't forget to rename with a TR_ prefix

Clean: Correct

Lighting: Correct

Northmarker: Present

Fits exterior: Correct

Pathgrid: Correct

Illegal to Sleep Here: Correct

Gridsnap:

Coda: Correct

Steel Axe: Correct

Spoon in bowl: Correct

Soul gem: Correct

Broom: Correct


Bleeders:

T_Com_Cork - Saw this was removed, ok for this one but please don't delete things that needed adjustment unless removeing is the only fix. If you are having problems with an issue feel free to ask for help, we're here to help :).

 

Floaters:

sc_paper plain - Still one floating. paper leafs tend to float slightly. After placed you can hit "F" to drop it down, and if the textures start to "Z" fight raise the paper up slightly.

T_IngFood_ScribPie_01 - can bleed slightly into cloth as long as nothing shows thro. Still floating, if the cloth under causes too many issues move it from under, or move the pie.

Misc_Quill - very close. Drop the quill down to the bottom of the well and pull forward till feathers arnt bleeding.

T_De_HackloPipe_01 - Mouthpiece end needs a slight adjustment to be touching.

misc_com_wood_knife - leaning too much towards knife end, handle is now floating.

T_Com_Mallet_01 - Needs a minor roatation to allow head to sit flat. Similar to sitting on a gem facet.


Other:


Furn_de_rug_big_01- the resize fixed the bleeding issue,noticed on this pass the bedroom door will clip thro it when opening. slide the rug back till the door clears when opening.


Good work with the tapestries, but youll also not want to cover every wall generally in standard ints. Remove a few and youll be good.
T_De_Furn_Tapestry_04 near the bed, hanging rope is bleeding into ceiling wood beam
T_De_Furn_Tapestry_04 near tray, bleeding into table leg

Hainab stole my pants.

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ComradeCheekiBreeki
Interior Developer
Joined:
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Last seen:
12 hours 36 min ago

Update: Followed above recommendations, cell has been renamed to TR_Interior_Showcase

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Binary Data TR_interior_showcase_04.ESP15.33 KB2024-11-26 06:36
CdoubleOK's picture
CdoubleOK
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All issues fixed, promotion incoming congrats!

Name: TR_Interior_Showcase

Clean: Correct

Lighting: Correct

Northmarker: Present

Fits exterior: Correct

Pathgrid: Correct

Illegal to Sleep Here: Correct

Gridsnap:

Coda: Correct

Steel Axe: Correct

Spoon in bowl: Correct

Soul gem: Correct

Broom: Correct


Bleeders:

Floaters:
ingred_hackle-lo_leaf_01 - needed to be "f" dropped after paper fix. Claimant has shown growth in proper placement.

Other:

Hainab stole my pants.