Good call, I assume that stopping a global script on a local script with the same ID works in MW.exe then, but need to check that this doesn't crash openMW, or else change the ID of the new script and keep the old as empty, or better yet move all that to local scripts on the NPCs <- this has been done
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maybe better stop any global
maybe better stop any global instance of the TR_m2_q_12_Counter script ASAP, e.g.
https://pastebin.com/iVrsMPHK
Good call, I assume that
Good call, I assume that stopping a global script on a local script with the same ID works in MW.exe then, but need to check that this doesn't crash openMW, or else change the ID of the new script and keep the old as empty,or better yet move all that to local scripts on the NPCs <- this has been done