I've remodelled the old TR cliffs. 1/2 -1/3 as many faces, completely working UVs, segmented collisions for FPS.
Replaces:
tr_terr_ai_cliff_0X
tr_terr_glcliff0X
tr_terr_ma_cliff_0X
tr_terr_rmcliff0X-0.5
tr_terr_rrcliff0X
tr_terr_rrcliff0X-0.5
tr_terr_bm_cliff0X
tr_terr_bm_cliff0XB
tr_terr_bm_cliff0X-0.5
tr_terr_bm_cliff0XB-0.5
tr_terr_wg_cliff_0X
Retexture of the Daedric rubble in sand to use stronghold textures and the placeholder axe of nerevar both for use in Idaverrano