Idaverrano Keep. The interior would need to reflect Idaverrano’s status as old regional seat of House Indoril before the inner Sea existed. The entire interior would be flooded and items would float in the water. Most wooden furniture and clutter that hasn't rotted away already should be floating or have slowly moved against the lower walls. Use of kelp, barnacles, etc.
Idaverrano Propylon Chamber. The interior would need to reflect Idaverrano’s status as old regional seat of House Indoril before the inner Sea existed. The entire interior would be flooded and items would float in the water. As a last step, the claimant should tilt the interior to match the exterior's rotation angles. Please keep this document in mind.
Idaverrano Dome. The interior would need to reflect Idaverrano’s status as old regional seat of House Indoril before the inner Sea existed. The entire interior would be flooded and items would float in the water. As a last step, the claimant should tilt the interior to match the exterior's rotation angles. Please keep this document in mind.
This changes the generic Indoril guards into irregulars wearing the Chev-Aram armour. They are fairly high level for gameplay reasons (20), but otherwise have low-level gear and the lowest rank in the House Indoril faction. Higher level retainers, especially those wearing bonemold, will generally be unique. To help provide the proper irregular look a few levelled lists have been added as well.
**Please note, the Khalaan claims are a little special, and the NPC claimant for Khalaan is expected to work together with the devs slepana and/or Cicero. Also follow all the below instructions, gorram it!
This is a fix for Roa Dyr Statemens Hall. When reviewed, TR_Data_Addon was not loaded by mistake so the reviewed interior removed some items. This esp reintroduces them back into the interior. I did do a quick review to make sure they are not floating or bleeding and added some blacksquares to help hide some objects on the local map in-game.
NPCs: Ghosts (creatures and/or NPCs with ghost shader effect) and Guardian Daedra.
The Daedra were put there as guardians and as a way to salt the earth as the land was lost to the Hlaalu. They should be largely Winged Twilights, Hungers, Scamps, maybe Dridea/Perthan and Atronachs.
This esp is essentially an expansion on the 2 Aimrah bounties added in the TR_LakeAndaramNorth section file. It adds 4 new bounties to the hetmen around Roa Dyr, bringing the total to 6. Specifically the hetmen of Aimrah, Felms Ithul, Dondril, and Vhul. As such, this esp REQUIRES TR_Mainland, TR_IndorilThirr, and TR_LakeAndaramNorth to work properly.