Critical

Dreugh Karvinasim / Meff sack

Sacks or cocoons used for the metamorphosis of land dreugh to sea dreugh (called Meff in lore) or vice-versa (Karvinasim). Possibly the lore name for the sacks themselves is Grom, although it's not clear whether that's TES III lore or not.

It is up to the claimant whether to make two separate types of cocoons for these transformations. Easier would be just one type for the both of them.

OE Imperial Legion Quests

Old Ebonheart Imperial Legion Quests

Judge and Jury
The player is sent on a patrol around town with their new non-lethal billy club.

Properly Purloined
The player is told to guard a vault. Conveniently, a thief shows up on the same night, and the player decides what to do with them.

Jury and Executioner
A noble in town is threatening to kill his wife. The player intervenes.

All Work and No Play
The player helps sort out some confusing orders for new recruits.
 

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