There's also this line from a Thirr Valley meeting summary: "Velothi towers - some might be overgrown with critters or bandits, others might be non-hostile with non-Temple-affiliated scholars ranging from Dissident Priests or other such freethinkers, more or less accepted by the Temple, to Baladas Demnavi-type individuals, one will have a DB cell"
Cell: 8,-48 Large, multi-cell cave. The top level is infested with local fauna. Down below, it opens into an ancient Hlaalu burial ground, possibly dating back to the last era.
Cell: 1,-37 Large Daedric shrine dedicated to Mephala. The upper levels should have some cultists near the shrine with low-level loot. As the player descends to the lower levels, they should face increasingly powerful daedra (e.g. dridea) who guard valuable treasures inside.
Poison Bloom originally from TES V Skyrim; a plant that unfolds itself when apporached, and releases a poisonous cloud. In Morrowind this might be hard to do, but the concept could still be the same. I was thinking that the plant is unfolded anyways, but the poisonous gas produced from the plant harms the player (like how lava does) as they approach the plant, but the ingredient is quite valuable. It's a plant that makes harvesting somewhat dangerous as no container in the game harms the player when attempting to extract anything from them.
Quest summary: Sheorograd dropped his favorite stuffed guar someplace inside his broom closet, but just can't find it again. If you can manage to find it, he'll reward you appropriately. It's probably not dangerous in there.
Quest summary: An Imperial came to Morrowind to make his fortune. Hearing the egg mining business is lucrative, he has managed to obtain the egg of a kwama queen, and now needs help starting up a mine for it.
The quest starts by player being told by locals about Farval Oresori: that he awoke as a shalk one day and can’t figure out why. The player would go to his house and find him as a shalk. With some convincing, the player could get the full story out of Farval how he got to this point, or the player could ask around the locals or poke around in the house for more clues.
This quest starts in *generic tavern* in Andothren, and only if the player has 1000 gold or more. When the player rents a bed there and sleeps in it, he wakes up the next morning to find out that someone has stolen some of his gold while he was sleeping. The player then has to figure out who robbed him and recover his gold.