(Misc faction quests akin to the one-offs you get from the Telvanni Masters, but for the Hlaalu Family. More for fun/flavor than for progression, so you can learn about each family’s schtick.)
Narsis Hlaalu Family 7 Mini-Questline Questgiver: Belron Hlaalu, patriarch of 7th Family
(Misc faction quests akin to the one-offs you get from the Telvanni Masters, but for the Hlaalu Family. More for fun/flavor than for progression, so you can learn about each family’s schtick.)
Narsis Hlaalu Family 6 Mini-Questline Questgiver: Sodreru Hlaalu, Narsis representative of the sixth family.
(Misc faction quests akin to the one-offs you get from the Telvanni Masters, but for the Hlaalu Family. More for fun/flavor than for progression, so you can learn about each family’s schtick.)
Narsis Hlaalu Family 2 Mini-Questline Questgiver: Saritha Hlaalu, Athires' daughter and heir
OAAB's expansion of the vanilla ship interior pieces.
Much more verstile than the ones we have now, but still vanilla friendly. (Of special interest is the shell which has both the upper and lower decks in the same cell which will be useful for making ships quicker and easier to navigate besides.)
TR_Kragenmoor_Temple Kragenmoor’s Grand Temple The main feature of the temple is the Seminary of St. Veloth, a temple school where pilgrims can start their training to join the priesthood before going along the full pilgrimage to Necrom. Claim covers the temple & the external tower.
TR_Kragenmoor_Guild of Fighters Kragenmoor Guild of Fighters. A busy guildhall, rich from securing regular contracts with the various trade & caravaning powers of Kragenmoor.
Include a guild store offering typical warrior goods & repair services (does not require a full smithing set-up), a large section for combat & marksman training, and a bunk room. Include an area for merchants to interact with the guild.
Show Nibenese influence through the guildhall via cluttering & design.
TR_Kragenmoor_Guild of Mages Kragenmoor Guild of Mages. This Guildhall receives regular traffic from tourists & traders and the design of this guildhall accommodates them. Include an entry reception area, and small shop-like set-ups for the typical Mages’ Guild services such as an Alchemist & Enchanter (mostly sells soul gems rather than enchanted goods). Also include a Guild-Guide set-up. Include a few desks for clerk-type work & consulting with businessmen.