Low

Request: "T_De_SetVeloth_I_TCrnEnt" Pieces Expansion

Request for the addition of 5 pieces to the "T_De_SetVeloth_I_TCrnEnt" set, specifically requesting:

  • 1 piece with 4 entrances, 2 on each level.
  • 1 piece with 2 entrances on the top level.
  • 1 piece with 2 entrances on the bottom level.
  • 2 pieces with 1 entrance on the bottom level, and 1 entrance diagonally opposite that entrance on the top level.

Andrethis Fighters Guild questline

In Andrethis, the least imperialized town in Narsis district, the Fighters Guild was for a long time dominated by a native mercenary organization Israg Tong, well-established in town and connected to many local important figures, while the Guild was absent from the town. The situation changed a few years ago with the push of Master Micarya and the new outlander councilor Rhetixia Cheynoslin, when the C&E negotiated the terms on which the Israg Tong got assimilated into the Fighters Guild. The integration turned out to be quite successful.

Remove TR <Template> Guards

Removes the slew of <Template> guards with TR_ IDs that cluttered Data with about 70 extra entries that imo have very little point. Not only can you never place them anywhere besides TR anyway, they're also all named <Template> and have the old map number guard script, so you can't even use them in TR either beyond populating screenshots.

Note that this doesn't remove the Necrom Ordinators, which are also in data but actually ARE used directly (with their own script that assigns them to map2).

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