This a natural cavern entrance sample serving as an alternative to the black sheet model functioning a door. This allows to get more natural result where transition to the darkness is smoother than using a sheet model, thanks to vertex coloring blending with the rock texture.
Location: anywhere, but suggested using one of the smaller towns for the farmer/caravan master (Indal-Ruhn, Vhul, Felms Ithul), and either the same town or one of the local dungeons (particularly Hadrumnabibi, as having been connected with witches before) for the witch's house
Othmura has a relatively long stretch of the Thirr River with a road running alongside it, which needs to be rerouted at Othrano and the town of Othmura.
Othmura would be located on a bluff overlooking the Thirr, the street descending on the south side to the docks.