Medium

It's a Guar's Life

Location: anywhere, but suggested using one of the smaller towns for the farmer/caravan master (Indal-Ruhn, Vhul, Felms Ithul), and either the same town or one of the local dungeons (particularly Hadrumnabibi, as having been connected with witches before) for the witch's house

Thirr Valley 05

  • This claim should have no settlements, but should get the second Chimer Stronghold.
  • It can also have some sort of Daedric Ruin (Maybe sunken at the shore of the lake?) if there's room for it.
  • It should be rather flat, but also quite arid, so not a lot of farm plantations.
  • Possibly netch farms, guar farms, that kind of thing.

Thirr Valley 04 - Sadrathim

  • Sadrathim is a seedy fishing village with a manor belonging to the minor House Sadras. It should have a small domed shrine to Zenithar.
  • It should be relatively rocky with low cliffs and such, might fit a Velothi tower, should probably have a fair number of ancestral tombs.
  • It can have a Daedric ruin, but without an interior and shouldn’t be too far north.
  • There is not much population or economic activity aside from fishing.

Thirr Valley 03 - Ald Marak

  • This claim is home to the Redoran stronghold Ald Marak, across from the March Capital.
  • It should have slope that leads to Deshaan cliffs, but should use TV palette.
  • Nearer the coast, it can be flatter with a few small farm plantations.
  • There should be a Daedric Ruin with an interior to the further east, closer to Deshaan border.
  • The claim should be relatively open and untamed, with perhaps a lot of caves with bandits and critters roaming around.

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