Dark Elf

Indoril Guard Rework

This changes the generic Indoril guards into irregulars wearing the Chev-Aram armour. They are fairly high level for gameplay reasons (20), but otherwise have low-level gear and the lowest rank in the House Indoril faction. Higher level retainers, especially those wearing bonemold, will generally be unique. To help provide the proper irregular look a few levelled lists have been added as well.

Native Dunmer Ebony Armor

A native style Dunmer armor made from ebony, chitin and netchleather, decorated with polished jewels of some kind. Since it's a mixtre of heavy and light materials, it was suggested that this could be a medium armor. Regardless if it's heavy or medium, Dunmer smithing would probably differ quite a bit from Imperial smithing and should therfore have differen weight, protection and enchantment values from the vanilla ebony armor.

Fane of the Ancestors - Ancestor Frescoes

This is strictly 2d art, as the mesh they are supposed to go on is already there.

Three frescoes for the Shrine of the Ancestors in the Fane of the Ancestors. The Shrine of the Ancestors is the massive triolith in the centre of the central room, in front of the fresco of Vivec & Mephala. The triolith itself exists already, as well as the textures on its faces where these frescoes are supposed to go, we just never got around to actually drawing these frescoes and putting them on the stone.

The original concept called for three separate frescoes:

One sided MH/Indoril wall

Putting in a request for a one sided version of in_MH_wall_01

While most Indoril work has been finished for now, having these will be very useful come Almalexia and the subsequent work retooling house Indoril. If this can get done before the next release may also be handy for Roa Dyr, but that is unlikely.

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