The Axe in question is just north of Fort Ancylis on the sea floor fairly close to the cliffs. The quest giver explicitly states that an artefact needs to be recovered and as far as I can tell it is the only one down there. However it isn't possible to pick it up and return it.
Just a reminder that when the Roryn-Bluff section file gets merged into TR_Mainland that Fort Firemoth will always be below it in the load order and therefore overwrite some cells' landscape. This requires TR_FiremothLandscapePatch.esp, a patch to fix this.
TES3Stream Warning: Model "Meshes\TR\f\TR_Flora_ShroomTabO_06.nif" tex not found "Textures\tr\env\tr_f_shroomtable_ora.dds"! Texture Load Error!: Textures\tr\env\tr_f_shroomtable_ora.dds
TR_Data.bsa from Tamriel_Data (HD)-44537-04.7z has only tr_f_shroomtable_red.dds
As I have encounted as yet, TR_m2_IC_Library, TR_m1_MG_3, andTR_m1_MG_4 lack quotation marks around the faction name in the ModPCFacRep part of the quest-finish dialogues, resulting in OpenMW not running any part of the dialogue's Result, making the quests impossible to finish.
The walled defense of this "village of hardworking mer","humble common folk" under the protection of Indoril struck me a little odd. I visited the place after leaving Old Ebonheart to travel the eastern Thirr territories. I think this is supposed to be a rather peaceful area, a starter region similar to the Ascadias on Vvardenfell?
In light of this, the defining palisade of Dondril (made out of hundreds of Ex_De_Docks_Piling_01s!) might prove a little too much. Does a mere shack village in Aanthirin really need such a defense?
I helped Straron escape from Tel Mothriva during the quest "Gone to Ground" by providing him with a Divine Intervention Scroll. I went to the Ordinators outside the gate and had the choise to lie to them or tel them the truth. I told them the truth and they said they wanted to kill me but wouldn't because they didn't want to damage house relations. But in the journal it said I had lied to them and they didn't suspect I had helped Straron.
Not a big prolem but something to fix if you have time.
The option for "destination" shows up in the dialogue for any member of House Hlaalu, and by default reads "I can row you to the Oran Plantation with my boat, but that's pretty much it. Speak with Merengor if you want to go someplace farther away."
The reason for the poor performance in Port Telvannis with OpenMW is that most of the slaves are being stuck in the slave pod doors and thus are causing an insane amount of physics calculations each second. A simple fix for this is to move the slaves further away from the doors.