One of the many many duplicates in Greeting 5 %PCName, where have you been? The spy escaped! I turned the rest over to House Indoril, just to be safe. Any one of them could be a spy in disguise.
has an error in the result
set disappearSlaves to if ( disappearSlaves < 3 ) set disappearSlaves to 3 endif3
Some TR uniques were deleted, probably too late to phase them out with dummies now but they could go in the translation
in Yashazmus, Shrine tr_m1_w_i2_naginata
in Necrom, Catacombs: Old Caverns tr_m2_ringofchampions_i2-59 tr_m2_championen_i2-59
in Old Ebonheart, Hamal's Redguard Goods tr_m3_oe_a_madhoosa_uni
Also some other changes did leave dummies but they aren't in the file, like tr_m1_q_molag_saber became T_Dae_UNI_SoulAnchorSaber and TR_m1_Q52_w_Gwai-lo_uni became T_Dae_UNI_GwaiLo
Two of the new quests that disable teleportation don't check if the player leaves in an unexpected way like by using the scripted tribunal ring, they just need to start a gloal script like this one
Begin TR_m3_Kha_Enable_Teleport
;teleportation is disabled by TR_m3_Kha_Disable_Teleport
Script TR_m3_OE_FG_q_AureliaScr Cell Dondril, Hetman Nalis Varo's House was not found on line 1. Compiled script not saved! ==>CompileAndRun problem was found in Greeting "Greeting 5" "@Dondril#? Oh I've always wanted to visit there. My great great great uncle @Constantius# fought a great battle there. @Dondril# is in @Hammerfell#, right? [Aurelia Draconis is now following you]"
It seems the cell Dondril, Hetman Nalis Varo's House was renamed to Dondril, Nalis Varo's House without updating this script.
The Punavit Jar Lid is placed on the jar as a separate model, but when you pick up the Jar the lid is still flying there. Also placing the lid out of the inventory on a surface makes it float.
Possible solution: Add 1 model for Jar+lid so it can be place correctly. Also remove the weird off-center thing going on at the lid model.