Bal Oyra, Keep. The top parts of the first 3 shutters are bleeding through to the wall, you can see through the texture from under them. Screenshot attached.
in_MH_int_corner_02 Akamora, Guild of Mages -256 -256 0 Ceiling of this can be seen through (look while standing next to Polodie). Not sure how to fix, if no appropriate cornerpiece might need to put a separate wall?
in_MH_int_column_01 Akamora, Guild of Mages -379 -382 0 "minor flickering on one side (need to move ingame to see). Might incidentally end up fixed with the above since it's the same spot - if not, set pos x -383, y -380"
-- slow-down of gameplay due to scripts and mesh placements which make the Guards continually run into the slave pod doors. -- upon entering the Council Chamber, movement is impossible due to being stuck in the doorway.
‘The Sacred Lands: Southeast’ (TR_sc_map2se) has a picture that is stretched and looks pretty bad at 1920x1080.
‘Maps of Molagreahd’ (TR_bk_mapbook_m1_01) and ‘Maps of The Telvanni Isles’ (TR_bk_mapbook_m1_02) have pictures that are very small (unscaled?) at 1920x1080 with MCP improved book rendering.
The quest "The Missing Brother" is unfinished.. Really all that's needed is the final stage and reward. Pretty easy to complete for anyone that wants to.