Flora_bc_lilypad is used multiple times in the settlement of Tel Muthada. The issue with this is that lilypad was intented to be placed on the swamp water of the Bitter Coast, which means it's texture reacts as if it was. From certain angles, it looks as if it is clear but from others it has the swamp texture atttached to it. This behavior exists in both OpenMW and vanilla(MGXE). https://streamable.com/829555
When triggering Vontus the quest npc he runs directly south which is backed up by the journal. The body is found in Saveri which is southeast of Vhul and is actually more east than south - 2 cells south 3 east. The quest npc should either be moved to die in a straight line south or he should run in the correct direction as I ran south for 10 mins with Boots of Blinding speed, way into the preview content without finding him, gave up and googled it.
When speaking to Vaden Salothril in the Morag Tong hall in Akamora and asking about writs, he will say "*I* have given this writ to you already PLAYERNAME" if you are carrying the writ, and another dialogue if you aren't. The target is located on Vvardenfell and he didn't give me the writs, Eno Hlaalu did. The Mainland Masters and Eno give exactly the same dialogue.
Doesn't make any sense for slaves and members of the same guild as you with 100 disposition to say "telvanni do not cast foul magics here" (paraphrased) when starting a conversation. Also pretty much everyone including non-Dumner and Slaves says "go away outlander" even with very high dispositions which again doesn't make sense.
The top exit from Tomaril Manor Guard Tower Upper Levels to the outside causes the player to get stuck in the doorway at least when playing a Dark Elf Male. 100% reproduce rate. No movement or jumps breaks this stuck state so you need to TCL.
T_Glb_GetTeleportingDisabled is a global that records whether our content has disabled teleporting. It is the only T_Glb_ global in T_D, the others are prefixed T_Glob_ instead.
Our scripts consistently use T_Glb_GetTeleportingDisabled, and appear to work correctly.
In OpenMW, players are not able to interact with activators (aside from interior doors) via telekinesis. I am told this is also vanilla Morrowind behavior but have not verified myself. I am also told that Morrowind Code Patch changes this to allow telekinesis to interact with activators. This on its own is not relevant to TR, but what is relevant is that some scenarios seem designed to take advantage of this MCP behavior.