Quest Design

Red Templar Armistice Quest

The purpose of this quest is to point players towards the coolest thing in OE - the true armistice puzzle.

 

A Red Templar is sitting in an Andothren tavern conspiring to gaze upon the true armistice. He knows the secret of the ebon tower - the armistice on display is an elaborate fake. He is banned from entering the ebon tower due to his insane zealotry and needs an outsider to help.

You enter through the sewers and navigate towards the curia. Once inside he spoils part of the puzzle and tells you that you need to find two daggers to open the passage.

Marakh-Bazul - Goats Fence

The orcs of Marakh-Bazul need to constantly feed their Goats Machine with goat souls to power their goats fence. They need your help to find more goats.

One of the village elders suggests scrapping the goats fence entirely.

You can either perpetuate the cycle or break the fence. It ends up not mattering either way, as their fence is regular wooden pen.

Saint Aralor's Monastery Questline

The questline resolves around the community's past and the repentents welcomed here, Dram Marvos in particular.

It explores what it means to free oneself from one past and the cost there is to pay (that some are still paying), what Endeavor one has to endure, what it means to follow Aralor's footsteps. And around the fact that the Camonna Tong doesn't allow someone to leave unscathed, or alive.

Dead Heroes to place in high level dungeons - Plz merge to mainland

A selection of 8 dead heroes that interior devs can put into high level dungeons such as Strongholds or Dwemer ruins. There a 4 dead warriors, 2 dead thieves and 2 dead wizards. Each body carries a hero weapon, these are cursed one of a kind adventurer relics. They make for some interesting items to collect, this was a ditched concept from the original game. 

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