Terrain

Cliff collision edits

I noticed the T_D terr_cliffm meshes (used in TR - RR and VM, TDG - WG, and PC - GH) have badly split collision, using long rectangles and weird shapes instead of compact cubes, so they need to be edited. Very poorly split collision can harm performance more than a having a single unsplit collision box. The size of these meshes probably justifies the collisions being more detailed as well (depending on how accurate they look in-game, might be fine currently).

Quest Landmark editormarker

A less-distracting variant of the NOTE editormarker book, to be placed by quest devs as a way of notifying future ext devs that directions in a quest's dialogue will need to be revised if the object or area beneath the marker is changed. Requested by MinerMan60101, because “the status quo is that ext devs are completely in the dark as to how their redos and other edits affect quests.”

Morrowind Mini Regions

-Firemoth Region. Bringing this one back for the ash and because it was always weird that its weather region was one of the neighbours.

-Malahk Bazhul. The poor stupid poop monster is sadly neglected from the Daedra region names. VM is also huge af and this will help break it up and stop us from seeing blizzards in the valley, as well as explain away future minor differences in design from the rest of VM

Pages

Subscribe to RSS - Terrain