Bugfix

TD11 RC1 - mesh edits to remove MGE XE bump maps

In TD11 RC1, the normal maps from the repository were split into its own optional folder. However, that means that if an user doesn't opt in to using them and they are using MGE XE, the game will crash for them. Affected items are: (deprecated) Colovian Steel armor set, Nibenese Bronze armor set, Mooncrab creature, Sky Wraith creature, and the Wereboar.

This archive includes all NIFs that currently use MGE XE-style bump maps that directly reference the bump map texture paths in the NIF, and removes them from the NIF.

TD11 RC1 fixes

Fixes:

  • Mesh paths for sand dollars (T_Glb_Fauna_SandDollarAlive_01, T_Glb_Fauna_SandDollarAlive_02, T_Glb_Fauna_SandDollarDead)
  • Texture path for the T_Pi_Yne_Rock_01 land texture
  • Adds a missing texture for (deprecated) T_Bre_Fine_Dagger_01, updates its mesh to point to the new texture path

PC/AS - Lua Enchantment for Nadia's Insight Amulet

These two updates are intended to give an Insight effect (in MWSE) or a fortify intelligence effect (in OpenMW/vanilla) to an amulet Nadia sells in her tent outside Anvil.

Although the amulet is defined in PC, the enchantment needs to be in TD, since it's ID needs to be added to magic.lua for the MWSE insight replacement effect

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