Bugfix

T_Glob_Rep_MW

A global that will be incremented by quests that are supposed to change Morrowind's reputation value while being outside of Morrowind. Lua code will handle actually adding this value to the reputation before setting it to 0.

Assorted model fixes/tweaks (Dec 2024)

Just a little bit of random stuff

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pc\m\pc_misc_wine_09.nif
  (T_Imp_Drink_WineSour)
pc\m\pc_misc_wine_10.nif  (T_Imp_Drink_WineSweet)

- Added the labels to the bottles as decal textures
- removed the modeled insides from the bottles

Before the labels were separate planes placed a short distance out from the bottle, so they ended up z-fighting if the player moved some distance away from it

TD11 RC1 - mesh edits to remove MGE XE bump maps

In TD11 RC1, the normal maps from the repository were split into its own optional folder. However, that means that if an user doesn't opt in to using them and they are using MGE XE, the game will crash for them. Affected items are: (deprecated) Colovian Steel armor set, Nibenese Bronze armor set, Mooncrab creature, Sky Wraith creature, and the Wereboar.

This archive includes all NIFs that currently use MGE XE-style bump maps that directly reference the bump map texture paths in the NIF, and removes them from the NIF.

TD11 RC1 fixes

Fixes:

  • Mesh paths for sand dollars (T_Glb_Fauna_SandDollarAlive_01, T_Glb_Fauna_SandDollarAlive_02, T_Glb_Fauna_SandDollarDead)
  • Texture path for the T_Pi_Yne_Rock_01 land texture
  • Adds a missing texture for (deprecated) T_Bre_Fine_Dagger_01, updates its mesh to point to the new texture path

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