In TD11 RC1, the normal maps from the repository were split into its own optional folder. However, that means that if an user doesn't opt in to using them and they are using MGE XE, the game will crash for them. Affected items are: (deprecated) Colovian Steel armor set, Nibenese Bronze armor set, Mooncrab creature, Sky Wraith creature, and the Wereboar.
This archive includes all NIFs that currently use MGE XE-style bump maps that directly reference the bump map texture paths in the NIF, and removes them from the NIF.
Fixes a typo in the Itinerant Priest rules topic and journal entry (it's the same typo in both, "virtuosly") and changed "cancelled" to "canceled" in one of the Nine-Holes scripts.
Cells (following TD's naming convention) that banished daedra are moved to before being disabled, which is done to prevent crashes from disabling while the magic effect is still active.
Current TD goblins are copied from their Tribunal versions, who have extremely powerful abilities which are also inconsistent for no real reason. This patch standardizes them and creates a natural progression through the tiers.
These two updates are intended to give an Insight effect (in MWSE) or a fortify intelligence effect (in OpenMW/vanilla) to an amulet Nadia sells in her tent outside Anvil.
Although the amulet is defined in PC, the enchantment needs to be in TD, since it's ID needs to be added to magic.lua for the MWSE insight replacement effect