Daedric Cultists

Velothi Mountains #02 - Yahattuli

TR_VM02_Yahattuli
Yahattuli

Large shrine to Boethiah. Occupied by a group of cultists who are currently in the midst of a civil war between themselves: one group seeking to violently overthrow the old cult leadership.

Include the bodies of dead cultists, from battle & interrogation. Also include some small prisons where rival cultists have been kidnapped.

Include Daedra throughout, including Hungers. Within a small pycave room, include a named Hunger. Include a final shrine chamber to Boethiah.

Velothi Mountains #02 - Vys-Gidim

TR_VM02_Vys-Gidim
Vys-Gidim

Medium Velothi Tower. Once occupied by a renowned hermit of the Tribunal faith. A dark matter occurred and now the tower is haunted and occupied by the hermit’s vengeful wraith & other undead.

A small group of pilgrims sought refuge here during a snowstorm, not knowing the hermit’s fate. Of the pilgrim trio one is dead, one has gone mad in terror, and the other has hidden himself in a small locked library room.

Velothi Mountains #02 - Sahul-Satum

TR_VM02_Sahul-Sutum
Sahul-Sutum

Large ice cavern. Occupied by a fierce host of cultists who have made this cavern their mountain bastion & center for unholy worship. Feature cultist dwellings, an armory, areas of dark magicks & worship, slave/sacrifice holdings, and have the cavern terminate in a shrine to the cult’s being of veneration, Vernaccu (T_Dae_DngRuin_StatueVernaccu_01). This should be within a large ice-cave set room, and make use of Daedric set pieces.

Othreleth Woods #09 Adursaranit

TR_OW09_Adursaranit
Medium Daedric Ruin of Molag Bal. Occupied by a group of cultists and a couple of daedra. Use a T_Dae_DngRuin_I_CaveSH_02 transition piece to include a small cave section in the deeper section. Include a room where the cultists are holding a kidnapped farmer (of TR_OW09_Farm_01).

Read the Daedric Ruin guidelines:  https://wiki.project-tamriel.com/wiki/Daedric_Ruin_Guidelines

Adursaranit -2,-39

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