Type:
Severity:
Game version:
Concerns:
Found in Version:
Status:
Description:
After applying TR_FilePatcher.jar to my QuickCharTR mod it misses some renamed cells in scripts:
1) ab01rsMovePlayer13Script: Failed to compile script!
2) Error: Line 565 (31): The object ID 'Nahariba Mammat's Yurt' is not valid!
Invalid input was received!
3) ab01rsMovePlayer11Script: Failed to compile script!
4) Error: Line 30 (34): The object ID 'Darnim, Alia Neru's Shack' is not valid!
Invalid input was received!
… there are more of these
5) ab01rsMovePlayer10Script: Failed to compile script!
6) Error: Line 517 (30): The object ID 'Ayemar, Entrance Hall' is not valid!
Invalid input was received!
fix:
Nahariba Mammat's Yurt ---> Sennahanib Camp, Nahariba Mammat's Yurt
Ayemar, Entrance Hall ---> Ammar, Entrance Hall
[EDIT]also some other
Ayemar, blah ---> Ammar, blah
Darnim, blah ---> Ildrim, blah
cells
these COC errors are not catched by compiling in CS, MWedit catches them (maybe also OpennMW CS, did not test/I don’t know if COC syntax in scripts is already implemented)
In game I think the COC to wrong cell name will simply do nothing, making tracking/solving bugs more difficult (well, at least if you are not happy to have bugs simply hidden)
Comments
Seems consistent with the 16
Seems consistent with the 16-08-16 update: Darnim → Ildrim, Ayemar → Ammar & “Sennahanib Camp”
so these cells should be the only errors. I imagine that having the patcher update them wasn’t even thought of.
Can confirm, didn’t think of
Can confirm, didn’t think of this.
Given that the patcher
Given that the patcher actually did cell name changes already, is this simply a matter of adding them with same format in the translation.txt? No particular concern over order?
Not actually so simple: The
Not actually so simple:
The patcher can update cell names:
- in mod scripts (still need recompiling),
- in generic "Not Cell" dialogue conditions,
Can not update them:
- in "Cell" dialogue conditions,
- in savegames
(nor update additions/deletions to cells from mods)
Also, columns are used as separators by the translation file so that cell names that use them (like "Place, Name: Shopkeeper") can't be put in,
Also for future reference, you might or might not need to make sure the translation file uses linux linebreaks (?)
More unlogged changes:
More unlogged changes:
Mephalain Mountains, Forsaken Shack > Mephalan Vales, Forsaken Shack
Mephalain Mountains, Lost Shack > Mephalan Vales, Lost Shack
these book IDs no longer exist:
The new renamed cells aren't
The new renamed cells aren't there but IIRC the patcher doesn't really work for cell changes
Ruinous Keep ---> Wavebreaker Keep, Towers
Ruinous Keep, Great Hall ---> Wavebreaker Keep, Great Hall
Verulas Pass, Morag Tong Training Camp ---> Verulas Pass, Tunnels
Closing, we have long since
Closing, we have long since passed the point of no return with using the File Patcher to help with interior cells as of Embers of Empire.