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Progress Report

Tamriel Rebuilt
Progress Report by Region

As of 16.12 Release
 

Tamriel Rebuilt develops its new content by region. The current region map is shown below. The regions are listed below based on what stage of the pipeline they are in, and are marked as currently included in TR_Mainland or in TR_Preview, and also if they are in active development. Completed regions are included in TR_Mainland, and regions that are still in progress are in TR_Preview.


The Regions of Morrowind envisioned by Tamriel Rebuilt. Click to enlarge.

 

Telvannis District

Northeastern Regions

Molaghread


Marshmerrow growing along the banks of a shallow creek

Stage 7: Released – Included in TR_Mainland
Character: The Molaghread is a series of fertile plains divided by the jagged ranges of Boethia's Spine. Generally flat, with sparse but consistent tree cover. This region contains the prominent Telvanni towers of Tel Ouada and Llothanis, as well as a major Imperial fortress at Firewatch and numerous smaller settlements and plantations in between.
 

Boethiah’s Spine


The southern areas of Boethiah’s Spine, looking east

Stage 7: Released – Included in TR_Mainland
Character: The treacherous ridges and deep valleys of Boethiah's Spine stretch north-to south through the heart of the mainland’s eastern peninsula. The southern portion of this region is dominated by deep Lake Boethiah, whose surrounding towns and settlements include the towers of Tel Mothrivra and Alt Bosara. In the north, the Spine separates into several ridges which gouge their way through the otherwise flat plains of the Molaghread. This region is largely rocky and barren, but its steep cliffs conceal several lushly forested valleys.

Telvanni Isles


The north shore of Vahn, looking west

Stage 7: Released – Included in TR_Mainland
Character: The scattered islands of this archipelago, with their uninviting terrain of barren hills and damp fungal groves, seem inhospitible at first glance. Yet, the Isles serve as the isolated heartland of the reclusive Great House Telvanni. The twisted sprawl of Port Telvannis serves as the House’s capital, and several other towns and plantations populate the surrounding islands.

 

Mournhold Distrct

Eastern Regions

 

Helnim Fields


Looking west across the fields

Stage 7: Released – Included in TR_Mainland
Character: A region in Mournhold District.

 

Mephalan Vales


The Vales are perennially foggy

Stage 7: Released – Included in TR_Mainland
Character: A region in Mournhold District.

 

Sacred Lands


All roads lead to Necrom

Stage 7: Released – Included in TR_Mainland
Character: A region in Mournhold District.

 

Nedothril


Netch roam this coastal region

Stage 7: Released – Included in TR_Mainland
Character: A region in Mournhold District.

Lan Orethan


Trees in Lan Orethan can cluster so densely they block out the sun

Stage 7: Released – Included in TR_Mainland
Character: A region in Mournhold District.

 

Alt Orethan


Trees overhanging a lush riverbank in Alt Orethan

Stage 1: Brainstorming – Included in TR_Preview
Character: This region directly surrounding Almalexia is green and full of life. It is a relatively safe region patrolled by Ordinators and full of significant places for pilgrims to visit. Owned by House Indoril. This region is likely to undergo major changes in the future to accomodate the city of Almalexia/Mournhold.

Sundered Scar


Durzog prowl these swamps

Stage 7: Released – Included in TR_Mainland
Character: A region in Mournhold District.

 

Aanthirin


A view from the top of one of the many hills overlooking the Thirr

Stage 6c: Quests – Included in TR_Preview
In Active Development!
Character: A long river valley, the Aanthirin stretches north to south and is home to numerous small farms and towns. It is currently undergoing a visual update to include more orange and yellow colors. NPCs and quests are being added to the towns. A few last interiors are being finished and polish is being added to the exteriors in the region.
 

Old Ebonheart


A view down one of Old Ebonheart’s streets

Stage 6b/d: Interiors/Merging – Included in TR_Preview
In Active Development!
Character: A bustling port city controlled by the imperials, Old Ebonheart is visually dominated by Ebon Tower. The town itself is nearly complete (6d), and a few last quests are being added in. Final polishing is underway. Ebon Tower (6b) is being interiorized.

 

Velothis District

Western District

Armun Ashlands


A road leading west through the ashlands

Stage 6a: Exteriors– Included in TR_Preview
Character: The Armun Ashlands are the only region on the mainland of Morrowind to sport ash, and its inhabitants each have a different story as to why it alone has ash to rival Vvardenfell’s. This region’s exterior is mosly finished. Future work will focus on adding interiors, NPCs, quests, and creatures.

 

Roth-Roryn


Looking to the east

Stage 6a: Exteriors– Included in TR_Preview
In Active Development!
Character: A rocky, canyon region with plenty of hills, as well as a few scattered settlements and farms. This region’s exterior is mosly finished. We are currently working on adding interiors, with NPCs, quests, and creatures to come later.

Ascadian Bluffs


Pleasant greenery

Stage 6a: Exteriors– Included in TR_Preview
Character: The Ascadian Bluffs are a narrow coastal region that boasts only one town. It is a largely friendly region and serves as a gateway to the less hospitable regions to the south. This region’s exterior is mosly finished. Future work will focus on adding interiors, more NPCs, quests, and more creatures.

Clambering Moor


A mixture of plants

Stage 6a: Exteriors– Included in TR_Preview
Character: A hilly region, the Clambering Moor is a unique mixture of the strange and familiar, both to Dunmer and Outlander eyes. Plants sprouts in patches in between the rocky hills. This region’s exterior is mosly finished. Future work will focus on adding interiors, NPCs, quests, and creatures.

Grey Meadows


Mushrooms next to more mushrooms

Stage 6a: Exteriors– Included in TR_Preview
Character: An ash swamp, filled with mushrooms found nowhere else in Morrowind. Some waters run pure, others are fouled by ash, and everywhere there is quiet. This region’s exterior is mosly finished. Future work will focus on adding interiors, NPCs, quests, and creatures.

Julan-Shar


A logged area

Stage 6a: Exteriors– Included in TR_Preview
Character: Redoran cities dot the heavily forested landscape of Julan-Shar, where jagged rocks mix with coniferous trees to form a unique combination. This region’s exterior is mosly finished. Future work will focus on adding interiors, new assets, NPCs, quests, and creatures, as well as some optimization to handle framerate issues.

Uld Vraech


Sun setting over the snow

Stage 6a: Exteriors– Included in TR_Preview
Character: Uld Vraech is the snowiest part of Morrowind and is not recommended for the faint of heart. Snow blows constantly, and dangerous creatures prowl the icy fields. This region’s exterior is mosly finished. Future work will focus on adding interiors, NPCs, quests, and creatures, as well as optimization to handle framerate issues.

Velothi Mountains


The edge of the world

Stage 6a: Exteriors– Included in TR_Preview
Character: The Velothi Mountains form the border between Morrowind and Skyrim and are riddled with dangerous passes, only a few of which actually serve as passage between the two provinces. This region’s exterior is mosly finished. Future work will focus on adding interiors, NPCs, quests, and creatures.

 

Deshaan District

Southeastern Regions

 

Deshaan Plains


Placeholder Screenshot

Stage 5: Implementation Planning – Included in TR_Preview
In Active Development!
Character: The Deshaan Plains are flat, salty, and hostile. House Dres claims this territory as their homeland, from which they extend their influence east and north. The plains are riddled with crevasses and sinkoles and home to vicious skyrenders and xenophobic Dres. This region produces the majority of the saltrice consumed in Morrowind. The initial heightmap is complete and implemented. Planning continues on the forums, and assets are being accumulated in preparation for the eventual opening of exterior claims.
 

Salt Marsh


Concept art of the marshes, looking north towards the plains

Stage 5: Implementation Planning – Included in TR_Preview
Character: The southern edge of the Deshaan Plains descends into the Arnesian Jungle. The treacherous border between the two is known as the salt marshes, which is home to the salt-animals of the Deshaan as well as the jungle creatures of the Black Marsh. This borderland is as dangerous as the regions on either side. The initial heightmap is complete and implemented. Planning continues on the forums, and assets are being accumulated in preparation for the eventual opening of exterior claims.

Mudflats


Concept art of the Mudflats - a view looking north along the coast towards Nedothril

Stage 5: Implementation Planning – Included in TR_Preview
Character: The mudflats are where the salty Deshaan Plains crumble into the sea. The local plants and animals are well-adapted to tidal changes in the landscape and the shifting mud and sandbars. The initial heightmap is complete and implemented. Planning continues on the forums, and assets are being accumulated in preparation for the eventual opening of exterior claims.

 

Arnesian Jungle


Placeholder Screenshot

Stage 1: Brainstorming– Included in TR_Preview
Character: The Arnesian Jungle is the shifting, deceptive northern reaches of the Black Marsh. Thirty years ago, the Arnesian War resulted in the addition of this territory to the lands of House Dres. The initial heightmap is complete, but the visuals of the region are still in the early brainstorming stage. This region is slated to be conceptualized more thoroughly after the Salt Marsh and Mudflats are closer to stage 6.

 

Naris District

Southern Disrict

Thirr Valley


A concept of what the mushroom mangroves might look like

Stage 1: Brainstorming– Included in TR_Preview
Character: The Thirr Valley is situated in a great canyon surrounding the river Thirr as it makes its way north. Mushroom mangroves dominate the river banks and the landscape slowly shifts from the Aanthirin’s orange-green to Shipal-Shin’s red. Caught in politics and business, Hlaalu villages dot the landscape, and House Redoran has its furthest outposts here, keeping a wary eye on the boat travel. The initial heightmap is complete and implemented. Planning continues on the forums, and assets are being accumulated in preparation for the eventual opening of exterior claims.
 

Othreleth Woods


Placeholder Screenshot

Stage 1: Brainstorming– Included in TR_Preview
Character: The western highlands are the heartlands of House Hlaalu. If the Aanthirin is spring and the Thirr Valley is summer, the Othreleth Woods are autumn. The sun seems to eternally set over great Mushroom forests and the downpour of the river Kanith. The initial heightmap is complete and implemented. Planning continues on the forums, and assets are being accumulated in preparation for the eventual opening of exterior claims.

Shipal-Shin


Concept Art for Shipal-Shin, a color sketch of one of the many canyons.

Stage 1: Brainstorming– Included in TR_Preview
Character: The red canyons of Shipal-Shin rise up far to the south and join the Valus Mountains, lowering their heights and forming a natural border both with Cyrodiil and Black Marsh. Isolated Hlaalu settlements can be found in the mountains, with inhabitants tilling the red soil and tending the sparse foliage. The most prominent city of Shipal-Shin is Narsis, the capital of House Hlaalu, grown grand and decadant from the wealth gained by supplying the Empire’s failing Black Marsh settlements. Nearly all supplies that pass on through Stormhold pass through Narsis first and the Hlaalu are sure to take their pound of meat. The initial heightmap is complete and implemented, with Narsis having an implementation that has not yet been changed to fit the new heightmap. Planning continues on the forums, and assets are being accumulated in preparation for the eventual opening of exterior claims.