Thread on the original forums: http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=24852
Also of note, the Empire factions as a whole: http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=24271
Guild Guides and Mages Guild Locations
Preferably we have 5 guild guides per region, as the travel system in Morrowind is built to accept no more than 4 other travel locations.. As seen below, many of the regions still need guild guides assigned to them.
Another proposal is that all the “capital” cities should have a second guild guide who links just these cities together. These cities being Vivec, Firewatch, Old Ebonheart and/or Mournhold, Tear, Narsis, and Baan Malur (Blacklight). However, this is 6 cities, not 5, so one needs to be cut out. Suggestions: Vivec, because we don’t touch Vvardenfell (IMO, this make travel to and from the mainland more irritating), or Tear, under the logic that Dres don’t like Mages Guild.
Wolverine Hall Note that there are no Imperial guilds in Sadrith Mora, and that instead they are shacked up in the Imperial hall; also note that it's called a hall and not a fort, though going by its visuals those are just semantics; also note that Sadirth Mora is the Telvanni place for receiving outlanders.
Bal Oyra? The questionmark mainly being there because it's a small town in Telvannis; I have no idea if there were any radical ideas for Bal Oyra or anything.
Helnim? The questionmark being there because I have no idea whether we'll end up making Helnim Telvanni, Imperial, or who knows what.
Llothis? Several questions here; will it exist, will it have Imperial guilds. Probably best discussed in the thread for that settlement, as it has one.
Tear? I'd say one guildhall in Dres lands, at most, and Tear is where the Dres deal with undesirables/outlanders.
Mages Guild Plotline/Characterization
The guild contrasts to House Telvanni. House Telvanni is typically portrayed as the “Evil” or at least “Antihero” group of wizards, while Mages Guild are the “good” wizards beset by inner corruption.
On the surface, the Mages Guild is devoted to gathering all magical knowledge and disseminating it out among the common populace. In RL terms, it could be understand as one of the most “liberal” of the factions, second only to the Twin Lamps.
However, the ideal and the reality doesn’t match up. There is a history of corruption and self-interest among the upper ranks of the Mages’ Guild. This plays to the theme that the Empire is failing, the Mages Guild’s original aim of spreading knowledge is now falling by the wayside and being lost as their mages pursue their own purposes. The Mages Guild also concerns itself a little too much with mages that are not within the guild, seeking to bully them into joining or silencing them as competitors. This is one of the major points of contention between them and House Telvanni, once you get away from the Evil vs. Good trope.