Closed (Merged)

TR_w_iron_morningstar - Fixed UV/Reduced poly

Reduced polycount to ~2000; still very high, but it’s not so detailed as to look out of place. Could free up a few more poly’s on the spikes, but I didn’t want to mess with the detail too much.
Reduced further to a more sane polycount of 1150. At this point, it might affect placement, but the ‘footprint’ of the weapon should be more-or-less identical.

The handle texture should probably be desaturated a bit, and the spikes still don’t really stand out.

Indoril Book of Passing

TITLE: Indoril Book of Passing
AUTHOR: -none-

Indoril Book of Passing Through the Doors of the Horizon

All are destined to die but the acceptable ways are few. The Great House of Indoril has always and will always uphold the standards of a good death. They are recorded here.

FIRE. The Indoril of Khalaan (which the foreign Legions called ”Ebonheart”, now ”Old Ebonheart”) bathed in holy oils and walked into great fires. The wind carried their ashes to Necrom, which tells us that they died honorably.

On the Importance of Heresy

On the Importance of Heresy
by Golsu Farelas, Temple scholar

”To purge the Corners one must first enter the House.”
– The maxim of Saint Olms

It is usual for the common Velothi to believe that heretics are a nuisance to the Temple much like the vermin Scrib is a nuisance to a Comberry farmer. In their naivety, which no one should hold against them, they believe that like the farmer who wishes the vermin would simply leave their crops alone, the Temple would wish the heretics would simply disappear.

Wicked Water Woes

Quest idea based on the Ashlander camp on the border between that House Hlaalu plantation in Roth Roryn and the dried up river leading towards the Armun Ashlands, far to the south of Andothren. (Sorry, not sure how to access coordinates to give a more exact location.)

Premise: Hlaalu and Ashlanders are clashing over a shared river that they both use for water. Each blame the other for causing it to dry up.

Othreleth Woods Suj Sprout

A plant that grows deep in the Oreleth woods in sunny patches. Smells terrible, like sulphur, but the smell goes away when cooked. They are edible and tasty (if you like sharp flavors).

Ingredient: Suj bulb.
Inredient effects: sound, turn undead, drain personality, cure disease (in no particular order)

 

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