Kamal race for use in the Bal Foyen caverns beneath Andothren (as ghosts), in PI's northern and eastern regions, and potentially further afield (like Nohept dir-Kamal).
Concept art by Dharma, heavenlee, Tammilisäke, Tammilisäke, and unknown (respectively)
A race for the Keptu-Quey of Cathnoquey for inter-project use.
The men of quey's origins are mysterious and they themselves do not provide many clues, beyond many vague hints that they too came from tamriel in the distant past.
A race for the Chimeri-Quey of Cathnoquey for inter-project use.
The Chimeri-Quey are descended from Chimer who migrated east across the ocean seeking the prophet Veloth who they believe journeyed continually east rather than dying and who now live in flottila-cities around the islands of Cathnoquey
The meshes for the Argonian hairs currently present in data (originially created by Silaria) are unfirtunately a bad fit for vanilla art style. All of them are being both very high poly and overly detailed. I cleaned them up a bit before but I think they deserve a full rework. Included here are two hair meshes I've finished with for now, plus screenshots of a third currently in progress (mine vs Sil's). When making these I'm trying to copy directly from the general poly range of the corresponding vanilla meshes.
During the Foul Murder questline the players will meet the spirit of Alandro Sul. Sul is an important historic figure and deserves a unique look. There's (apparently) no official artwork for Alandro Sul and not much more unofficial artwork either. This one here seems like the most sensible one: https://i.pinimg.com/736x/5e/83/99/5e8399bf25fc349fdb89410d3421b15d--the...