Animated, mesh with no texture and some unfinished animations death, EJ-12 made it in 2018 on request by Caeris, then the texturer didn't make the texture so it's stalled, but EJ-12 proposes to finish the animations if someone makes a texture.
If someone textures it please remember to also send it to him (hedgehog or Mr.Urchin-12 on discord) if the model is used in data it would probably get reduced in poly later,
I'm also attaching another sload model made by Adanorcil a long time ago. No animations but it has a texture though not coloured.
PoodleSandwich remade the textures of the old DE faces from the vanilla bmp so they have less compression artefacts, you can already see improvement, and if an upscaler is used on them later: TR_Upscaled ReCreation_Upscaled
Includes: two activators with particle effects for ghosts, a script attached to them that controls their disappearance and a death animation. Original mod provided by rot.
Currently needed for Khalaan ghost NPCs, but could be used anywhere.
The normal base death animations for humanoids. Give them in NPC properties.
Each animation has a nif, xnif and xkf file. Devs need to have the first nif file extracted in their folders to use them in the CS, the x.nif and x.kf files are the files the engine will really use.
"Animation" files (no actual animations it's just a skeleton) for NPCing variety. Any humanoid NPC that doesn't need special animations can have height changed, you just give the nif file in NPC properties. Has the advantage over SetScale of not requiring any script and looking a bit better for body and equipment proportions.
3 smaller, 3 taller 0.97 is a bit smaller, 1.03 is a bit taller. You can use these every so often. 0.94 is small, 1.06 is tall. Use not often 0.91 is very small, 1.09 is very tall. Use exceptionally