tr_a_nord_shield_03 seems to have the wrong edge texture-- should it be tr_a_nordic_wood_shield_back.dds? (same for shields 5 and 7). They seem to be using the shield front texture.
Abot says: “ I am not able to post a new bug so I’ll add it here, chargen_plank is used in Darnim instead of ex_ship_plank, this can cause chargen_plank to not disappear after character creation on new game “
All(?) of the meshes in the TR_furn_De_Rm_* set seem to lack vertex shading (which lends them a somewhat-striking appearance combined with the light texture colour). I’m considering having a whack at shading them, but I figured I should post about it somewhere in case updated meshes were already in the pipeline.
‘The Sacred Lands: Southeast’ (TR_sc_map2se) has a picture that is stretched and looks pretty bad at 1920x1080.
‘Maps of Molagreahd’ (TR_bk_mapbook_m1_01) and ‘Maps of The Telvanni Isles’ (TR_bk_mapbook_m1_02) have pictures that are very small (unscaled?) at 1920x1080 with MCP improved book rendering.
TR_misc_pan_01 is offset from it’s origin by about 50 units. (roughly -30, -20)
There is a fixed mesh in the linked thread. In the current public release it’s placed 28 times, and those placements will obviously need to be adjusted.