-- slow-down of gameplay due to scripts and mesh placements which make the Guards continually run into the slave pod doors. -- upon entering the Council Chamber, movement is impossible due to being stuck in the doorway.
I’m already a member of Fighters guild in Vardenfell and Guild of Fighters (talked to the guy in OE) and when I talk to Hartise in Helnim’s Guild of fighters and ask for orders, she gives me “interior task” I click continue and instead of a quest get a crash to desktop (see event below, are there any other logs?). I have a save where it can be reproduced. I have TR, MCP and LGNPC mods installed. TR_Preview is loaded and Morrowind starts without errors. W10 x64
The Quest Sarvanni Courier: Molecrab Shells (TR_m1_SA_SC:MS) try to add the item TR_Ingred_Molecrabshell_01 that don’t exist. The Quest can’t be closed without console commands. Tested with OpenMW 0.40.0+git201609301416~ubuntu16.04.1.
Almost all of the ID-related problems have now been fixed. Green stomps have had quotations around their IDs added, red stomps haven’t, but still should have fixed the problem. – Kevaar
This is extremely minor, but Cornelius Arjax’s placement in “Firewatch Library, First Floor” is too close to one of two nearby chairs and this causes him to “float”. The bug isn’t resolved by using the RA command.
In the current version of Tamriel_Data, the Orange Moss static is named without a region designation ( T_Mw_Flora_OrangeMoss_*). These should be renamed to T_Mw_FloraAT_OrangeMoss_*.
Script TR_m1_q_RR_MQ_FinalShowdown has possibly some critical bug, I needed to use console and type “enableplayermovement”, because script lacks this part and I couldn’t move after it ends.
It’s a script connected to Master Mithras questline.