The whole giant temple of Sirrilas dedicated to Mephala hasn’t a single Dridrea inside it. I feel totally cheated. There are even spider webs everywhere.
The TR_furn_nars_carpet set use a material with a high specular value, giving them a slightly satin-y finish from certain angles. Unless the effect is intended, these should probably be changed to match the default vanilla material values. Additionally, some of the carpets in the set (2 & 5) have misplaced UVs causing white patches along the edges (as per the picture).
Item: TR_w_iron_morningstar
This weapon has badly stretched UVs and needs its UV fixed. It may also need some texture reworking or vertex shading, since the spikes are not very visible.
tr_pb_robe_com_ii.nif does not appear to be linked correctly to textures. Looks like this one got missed by Seneca’s program— the textures seem to have gone missing.
tr_a_nord_shield_03 seems to have the wrong edge texture-- should it be tr_a_nordic_wood_shield_back.dds? (same for shields 5 and 7). They seem to be using the shield front texture.
Abot says: “ I am not able to post a new bug so I’ll add it here, chargen_plank is used in Darnim instead of ex_ship_plank, this can cause chargen_plank to not disappear after character creation on new game “
All(?) of the meshes in the TR_furn_De_Rm_* set seem to lack vertex shading (which lends them a somewhat-striking appearance combined with the light texture colour). I’m considering having a whack at shading them, but I figured I should post about it somewhere in case updated meshes were already in the pipeline.