Closed (Fixed)

TR_furn_nars_carpet* material/UVs

The TR_furn_nars_carpet set use a material with a high specular value, giving them a slightly satin-y finish from certain angles. Unless the effect is intended, these should probably be changed to match the default vanilla material values. 
Additionally, some of the carpets in the set (2 & 5) have misplaced UVs causing white patches along the edges (as per the picture). 

tr_pb_robe_com_ii bad texture path

tr_pb_robe_com_ii.nif does not appear to be linked correctly to textures. Looks like this one got missed by Seneca’s program— the textures seem to have gone missing.

Current texture paths:

tx_c_robecommon02_c_lowerbody.dds
tx_c_robecommon02_c_upperbody.dds
tx_c_robecommon02_a_sleeve.dds
tx_c_robecommon02_a_sleevehole.dds
tx_c_robecommon02_c_waist.dds
tx_c_robecommon02t_c_upperbody2.dds
 

Wrong Plank

Abot says: “ I am not able to post a new bug so I’ll add it here, chargen_plank is used in Darnim instead of ex_ship_plank, this can cause chargen_plank to not disappear after character creation on new game “

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