Closed (Fixed)

Barendreth: Ordinators summoning clannfear

I've seen this in "Barendreth, Lower Level", but it might well be happening in the other parts of the stronghold as well. Why shouldn't ordinators summon clannfear? First, it is weirdly unorthodox for a bunch of ordinators to summon bad daedra. But gameplay-wise, it makes the situation far too confusing: To the player, daedra are daedra and call for the sword. There are some hostile dremoras in the stronghold that clearly deserve this treatment. But attacking the summoned clannfear turns the ordinators hostile, which is hardly the intent. PS.

Four more floaters

T_De_SetMH_X_Building_08 Sailen (37,-16) 307912 -128997 17 "wtf floater" flora_grass_01 Roth Roryn Region (-14,-16) -113455 -126320 1564 "f" T_Mw_TerrRockRR_RockGrp_02 Roth Roryn Region (-2,-14) -15841 -110540 1750 "c" T_Mw_TerrRockRR_Rock_04 Roth Roryn Region (-6,-18) -42358 -144198 4681 "ff"

Armun Ashlands: "Visthina the Half-Lich" in Nurshadit seems out of place

She's in the back of a cave full of skeletons, but for whatever reason is non-hostile. She has one line of "latest rumors" dialogue filtered to her, but otherwise doesn't show up in a text search. Possibly intended for a quest that got cut/routed elsewhere?

If she was made hostile and given some unique loot it would be a pretty neat unmarked location.

 

Two of the four Vyper Blades fight with a bow and horribly bad stats

"TR_m4_Aratrog gro-Durna" and "TR_m4_Mirysea Telomas" fight with their bows, but are so bad at them that they almost never hit. Shouldn't they be using their vYp3r bl8d3s? (For what it's worth, I'd keep Aratrog an archer but give him better stats. Mirysea should be a melee fighter, seeing that she is at the very end of the hideout.)

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