There are tons of steep inclines that I can't get up without using levitation. I can't even get to upper levels of the deeper sections or get out the way I came in.
I've seen this in "Barendreth, Lower Level", but it might well be happening in the other parts of the stronghold as well. Why shouldn't ordinators summon clannfear? First, it is weirdly unorthodox for a bunch of ordinators to summon bad daedra. But gameplay-wise, it makes the situation far too confusing: To the player, daedra are daedra and call for the sword. There are some hostile dremoras in the stronghold that clearly deserve this treatment. But attacking the summoned clannfear turns the ordinators hostile, which is hardly the intent. PS.
1. the greeting lines for Grom are duped unnecessarily for some reason
2. this should be a misc encounter and not a true quest. at some point someone thought this was a bug and added rewards and journal entries. this is an encounter about jumping down to get an orc a fishing pole.
She's in the back of a cave full of skeletons, but for whatever reason is non-hostile. She has one line of "latest rumors" dialogue filtered to her, but otherwise doesn't show up in a text search. Possibly intended for a quest that got cut/routed elsewhere?
If she was made hostile and given some unique loot it would be a pretty neat unmarked location.
"TR_m4_Aratrog gro-Durna" and "TR_m4_Mirysea Telomas" fight with their bows, but are so bad at them that they almost never hit. Shouldn't they be using their vYp3r bl8d3s? (For what it's worth, I'd keep Aratrog an archer but give him better stats. Mirysea should be a melee fighter, seeing that she is at the very end of the hideout.)