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TR should have a better selection of generic spells for hostile NPCs

When adding NPCs I've found picking out spells for hostile mage NPCs is difficult. Most of the time I've ended up adding unique spells. Since the vanilla morrowind spell lists are very limiting and making unique spells all the time is annoying and time consuming, TR should have a wider selection of spells that can be added to hostile mage NPCs.

Vildaryn Terano dies inside Sehutu even after you kill Bel-Betu

After doing the questline for Bel-Betu, and not killing Vildaryn Terano, just telling him to leave progressed the quest since I was above level 15 when I threatened him to leave. I completed Blood Ritual of Volenfaryon, and afterwards killing Bel-Betu. I then brought an extra labyrinth key to Vildaryn and he entered and the voice lines/script for Vildaryn to die still went off. I was hoping for some secret dialogue regarding him being dead/a crystal or something. I checked on UESP if I maybe broke something, and saw nothing regarding this happening.

Wicked Water Woes quest stuck and buggy after Obainat Nerevarine

I started the Wicked Water Woes quest after becoming the Obainat Nerevarine. Talking about "herbs and hides", I was directed to a gulakhan. So far so good, the dialog doesn't state explicitly who the gulakhan is. (Missing topic here, by the way, I should be able to ask who that gulakhan is)

However, here things get buggy. Since I took Asha-tara's side in the Nerevarine quest, Massur-Dan is dead, and apparently, Massur-Dan was the only NPC who could talk about the "herbs and hides" topic anymore.

Massur-Dan says incorrect greeting when calmed during challenge

During quest for Obainat Nerevarine, Massur-Dan is challenging the player. After calming him down with a spell and talking to him, he says ''Massur-Dan has called the challenge. You must answer." like everyone else. I think he should say something more combat oriented... Or the quest should take a different turn from here.

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