Priority:
Stage:
- Merged
Development Progress:
100
Merged into:
Claim Type:
Faction:
Area:
Description
Cell: 12,-32
Storage unit, with 2 bedrolls (for occasional labourers, and the newlyweds after this quest)
Cell: 12,-32
Storage unit, with 2 bedrolls (for occasional labourers, and the newlyweds after this quest)
Comments
FYI: this is Dillon241's
FYI: this is Dillon241's interior showcase.
Happy modding!
Set to Unclaimed to allow
Set to Unclaimed to allow Dillonn241 to properly claim this and upload his progress.
I've uploaded the file I used
I've uploaded the file I used for my showcase, so I'd say this is ready to merge unless someone wants to look at it again.
Hm, there are quite a few
Hm, there are quite a few errors in this interior.
Top floor: the barrel next to the trapdoor is floating, the chitin spear is bleeding through the wall, the shirt is not properly bled into the ground, on the small table the llotham and gold are not quite resting properly (not sure how picky reviewers are), and I'd consider adjusting the bowl a bit too (even bleed it a little, it's fine with this model) as it is resting on a single point. The stool is bleeding through the wall a little, and the barrel next to it is floating slightly. At least the top of the de_p shelf should touch/bleed into the wall behind it.
Maybe add rope knots or coiled ropes to the ends of the hanging ropes rather than just having them disappear into the wood. Again, not sure what the convention is here.
Basement: the sacks should be bled more, and the one that's propped up is not actually touching the wall it's supposed to be leaning against. The shelves should be bled into the wall. I'd prefer if the bucket were rotated so that it rests on a plane rather than an edge, but that's probably unnecessary. I'd rotate the propped up coiled rope a bit so that rather than just the end of the rope touching the wall the top of the coil does.
The bottles are technically not resting properly due to the shape of the model, but I'm apt to let this slide as it's not noticable in-game and would make placing this model too tedious in general; I'm pretty sure most interior devs ignore the issue.