Temple Mainland Pilgrimages / Shrines - Almas Thirr and beyond

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Description

Similar to the Pilgrimage of the Seven Graces, TR has currently six pilgrimages, with plenty of room to expand from there. Pilgrimages are primarily used both in vanilla MW and in TR to give players an excuse to wander through beautifully crafted exteriors they otherwise wouldn't have a reason to. While this is an admirable goal in itself, it also helps if the trials are a bit more involved than "bring x to shrine get buff quest complete". The Shrine of Courtesy (drown yourself and give a silver longsword to a dremora) shows these tasks are meant for only the most ardent of believers; there's a reason you're sent to these before they trust you with anything else! The last temple quests are the Pilgrimages of the Four Corners, but those are more Daedra involved. I could easily see some of these being converted to work with that as well. With that, here are some suggestions for shrines:

  • Gouge your hand with a ritual dagger and let the blood run onto a shrine or stone.
  • Another shrine could ask the player to remove all clothing and armor and walk a path to the actual shrine location. One potential way of scripting this would be generating invisible armor pieces for every slot and force equipping it, then failing the quest if pieces are removed
  • Opposite to that, a shrine where you are forced to walk a 'Path of Blind Faith' where you put on a helmet that completely blinds you and you have to find your (short, let's not be masochistic) way to the shrine; the quest would fail if the helmet is removed
  • A shrine of pacifism where a combatant (priest / dremora / anything, really) punches you for a while until they give up and you pass the test
  • A priest tasks you with carrying a heavy weight / boulder / bag of grain up a steep slope. Somewhat done in Bloodstone


Feel free to use any of them or none of them, or even convert some existing shrines to make them more interesting

Comments

Interesting. I'm not sure I'm

Dormichign64's picture

Interesting. I'm not sure I'm a fan of the clothing one; it seems a little... silly for the temple. There would have to be a god reason/symbolism for it to make sense. Otherwise, I like the ideas. Others could also be more simple. They don't all have to be detailed like these.

But here's one: a trial where you must recite a prayer or scripture correctly to a shrine; like the play quest in Mournhold, or that announcement for the Institute in Fallout 4.

Goodness knows Almalexia and

Kevaar's picture

Goodness knows Almalexia and Vivec like to run around in their skivvies, so maybe there's something in that. Somehow play up the sex bit with Vivec? Er...in a way that doesn't become too rated R at least.

While it wouldn't stop the player from equipping armor in the middle of the pilgrimmage, one of the quests with Crassius involves the player needing to be naked, so could check into how they did it scripting-wise.

For any naked stuff, you

Rot's picture

For any naked stuff, you could possibly avoid showing a bunch of invisible equipment by removing it when entering menumode, and spawning an invisible NPC with Hello checking "PC clothing value" (since it only works in dialogue) before re-equiping it out of menumode. Or make it barefoot only so it's less visible.

Tentatively snatching the

Kevaar's picture

Tentatively snatching the last idea for the Andothren quest series; this asset will remain open as the others could still see some love in other locations.