Queue:
Proposed Agenda
- Post-release meeting, should be a free-form meet-the devs, drop your feedback kinda meeting, etc. We can have that date on our release announcement, etc.
- Post OE self-reflection, venting session
- Essentially a breather for everyone
- Discuss the Orlukh a bit, in terms of concrete implementation (their powers, interior changes and the like).
Meeting Summary
Freeform
The post-release meeting was held generally in freeform and various topics were discussed, rediscussed, and old consensus called into question. Steam was let off and as such the meeting was a success!
Orlukh Clan
The old concept of the clan was restated and elaborated on: made up of Orcs who were set up and bankrupted with an empty mine by the Hlaalu, turned to Malacath for reverenge and means of survival, were led to a buried vampire ancient and formed the Orlukh clan.
Additional ideas were formulated about the origin of the ancient vampire and possible quests for the faction: Dunmer who were cursed with vampirism due to or because of creating Daedric armor by binding Daedric spirits into Ebony armor. The one ancient who has been unburied is the source of the infection, but the new generation is calling the shots. Quests might involve finding their compatriots of olden days and inform them that they are now part of a clan and they better fall in line or else.
Their mine hideout currently has two shacks and a mine shaft. An idea was to house a non-vampiric Orc in one shack and the cattle in the other. The mine interior would be relatively small, with hidden quarters for the vampires, a scaled down Malacath statue, and a special forge.