Critical

Velothi Mountains Dwemer Ruin #1

Cell: -16,-17
Dwemer ruin Ngelfltingth
 
Home to a vampire hermit, a savant named Sathram Volos, who has studied ruins, cults, and vampires for the last thousand years (in this ruin specifically since the beginning of the era). His area should be hard to reach inside the already hard to reach ruins. (Will be used in the Baluath questline)

Fewer automatons than average but he didn't clear them all out because it's useful protection

Claimant should ping Dillon if they've got further questions :D

Hamum Roots Remake

The old Hamum Root plant is due for a modern revision. New, atlased textures are also called for.

 

Note: the plant has 3 duplicate ingredients: tr_ing_hamumroot01.nif, tr_ing_hamumroot02.nif and tr_ing_hamumroot03.nif. However, the latter two are flagged for removal (a plant should only have 1 ingredient). Only 01 needs remaking.

Hadrumnibibi Interior

Hadrumnibibi (the ruin across from Almas Thirr) should have an interior. Reasons are:

- It's a very large ruin, and with no interior it stands out (as all daedric shrines have an interior, making exceptions is a no go)
- It is very low level on the surface, and considering the size of the ruin, it could do with some more content
- It is very easy to get sent to Khalaan via the witch at a low level, making her harder to find would help in this situation

Hlaalu River Watch Armor

Armor for the Hlaalu equivalent of the Indoril Thirr guards.

"Originally intended to only watch the river for escaped slaves, the Hlaalu river watch quickly assumed the role of protecting Hlaalu lands and intimidating any Indoril presence on the other side of the river."
Armor for the Hlaalu Guards from Andothren, through the entire length of the Thirr river to Narsis.
Concept idea and original art by Ateiggaer, redesign by pickles with further elmet redesigns by Dharma PR

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