A T_Com_Subst potion (by analogy to drinks) made by fermenting fruit wine. The most common acid used in both cooking and pharmacy/alchemy. Possible effects: Restores Fatigue, Fortify Willpower/Personality. Feel free to come up with your own ideas for effects. You can use the "Sweet Wine Technique" (i.e. take a vanilla bottle and put a label on it) or, even better, make a unique model for it. Picture of a vinegar dispenser for reference
TR_Kragenmoor_29_Pawnbroker Pawnbroker trading a wide variety of goods. The highway sees a lot of traffic from various traders & tourists, so within reason show a variety of pawned goods from various areas. Include a few basic thief tools. Include a bedroom for the owner. Furniture: de_m. Shell: ex_hlaalu_b_28 Cell: Kragenmoor -14, -29
A T_Com_Subst potion (by analogy to drinks) made by pressing olives that grow in the border regions between Cyrodiil and Hammerfell. Possible effects: Restore Fatigue/ Health, Fortify Agility. Feel free to come up with your own ideas for effects. You can use the "Sweet Wine Technique" (i.e. take a vanilla bottle and put a label on it) or, even better, make a unique model for it. Pictures of old olive oil bottles for reference (Southern France)
TR_Kragenmoor_Indarys Manor The towering manor of the Indarys Family - home to the clan’s leader of their Morrowind branch Llaasa Indarys. In competition with House Sadras for control of Kragenmoor & seen as “newcomers”, the Hlaalu branch of Indarys have spent much of the Third Era in Cyrodiil working with the HCC to build business connections & have developed many western aristocratic pretensions however unlike Sadras they remain Tribunal worshippers.
Base of the Morag Tong in Kragenmoor. Include a lobby area with reception and some tables and a desk for organisational matters. Include a private bedroom for the Master in the top floor. In the basement, include a hangout for Morag Tong members including a training section & bunks. Include a small set-up for an assassin service merchant.
The Kragenmoor Morag Tong does not hold a monopoly on assassinations in Kragenmoor, for Western influence has brought with it a Dark Brotherhood cell.
TR_Kragenmoor_Hlaalu Council Manor Main seat of House Hlaalu in Kragenmoor for facilitating House interests & functions, and allowing visitors to interact with the House.
Northern entrance should lead into a double height council chamber that acts as a forum for discussing house business, normally in the form of jockeying between Clan Indarys and Sadras. The upper entrance/level should lead to the residence/office of Kragenmoor's steward. The floor between them should have offices for house clerks and functionaries.
TR_Kragenmoor_28_Furnisher and Caravaners Base of the Kragenmoor Furnisher & Caravaners’ Tong. The above ground portion contains an entry reception/lounge area for caravan traffic, with the upstairs area being occupied by offices including a private one for the Tong’s local lead. Contains a large goods warehouse below ground.
Furniture: de_m aside from de_p for the warehouse Shell: T_De_SetHla_X_Kragenmoor_B_02 Cell: Kragenmoor -15,-30
TR_Kragenmoor_26_Outfitter Outfitter who sells basic goods for outdoorsy types. Basic armaments, potions, ropes & the likes. Do not include much in the way of clothing as the owner’s partner sells this outside. Include a shared bedroom.
TR_Kragenmoor_25_Hlaalu Guard Tower Guard tower manned by Hlaalu Guards. Follow standard TR guard tower layout (see the Hlaalu tower guide), with bunks at the bottom and the armoury located at the top. Use Morath-An armour. Furniture: de_m Shell: ex_hlaalu_b_15 Cell: Kragenmoor -15,-30