Chitin pauldrons without the ugly brown pads, closer to the earlier Morrowind game concepts. Named "Rearbrace" in the file, could go with "Light Pauldron" instead.
The idea here is to make use of our lore-related brainstorms that might not otherwise make it into the game due to procrastination or no other fitting vehicle. This book (which will probably be a part of the PDF readme and posted on the website so it can be updated, but may make it's way ingame too) will be made up of a bunch of little blurbs, from the point of view of a traveler or helpful local of Morrowind. This will serve the additional purpose of introducing people to our lore.
Since Soluthis is its own region to prevent rain and snow, I thought it would be an interesting idea to take advantage of that to add in 'cave-y' region sounds for it, since sounds can be assigned to regions.
Low priority, since this really doesn't need to be done anytime soon, if at all.
Any number of spell effect files, converted to be used as visual effects like the activator "sprigganup".
Note that the game's original spell effect files - are "file.NIF" only (Xfile.NIF and Xfile.KF are not needed for animated objects, but are needed to animate activators from scripts) - don't have keyframe strings (like NiTextKeyExtraData Idle: Start, Idle: Stop)
Meant to be from the point of view of an Ashlander, but might be adapted to Dres with a little elbow grease. I tried to make all these interpretations morally gray; Molag Bal was hardest, until I came upon the idea that Ashlanders sacrifice their social deviants or deformed mer to him. Sheogorath's entry also suggests the Ashlanders don't view the mentally ill as negatively as the House Dunmer--"seeing things" is what the wise woman do after all!