A patron of a local tavern in Hlan Oek offers you the deal of a lifetime, a manor overlooking the Thirr for only one thousand septims. When you pay, he gives you the gold and tells you the house is the one on the edge of town.
Upon trying the lock, you get the message "Your key does not fit the lock."
When you return to the tavern the seller is gone, and the other bar guests laugh at how easily you got scammed.
Set contains pieces for walls, floors, stalactites, formations, rocks, holes, collumns and bridges. It's allows for much more freedom than vanilla cave set because of its modularity.
It also contains big sheet of light to fake the exterior effect, ambient sound and example interior.
Incense dispensing type of amulet that belonged to an old house leader of the Indoril: Saint Delyn.
Would be a cool item to recieve at some point throughout the House Indoril Questline. Having a particle effect emitting from it would be really good. Maybe having holes on the sides for the smoke to come out of.
A quest proposal for Hlan Oek, that can probably be reworked for any sufficiently seedy Hlaalu settlement. Still in progress, but I figured I'd post what I have so far to gauge everyone's reaction to the general direction I'm taking. (Because I suspect it might be too complicated / ambitious / insane.)
A small hillside fortification with a watchtower to observe and patrol the Redoran-Hlaalu border area. Another purpose of it is to enable the inspection of traders and caravans who are passing the nearby crossroads.
Single shot environmental sounds for any sort of acid / boiling / chemical use.
These would work with Deshaan chlorine pools which already have a merged looping sound effect, so I tried to design these single shots to fit in with the loop.