Medium

Hlorandus Interior fixes

Implemented fixes to the bugs I've found (no bug reports):

- Added doors to the 3 rooms of the Thief/Warrior/Mage in Hlorandus, Lower Level - it was my original intention during the review, but I forgot. Added an urn with scrolls to the empty spot in the mage room. Locked two doors. Moved the walls with the doorjams because some pieces were caspering.

- Removed ownership from the bandit boss' room items in Hlorandus, Upper Level.

- Removed a wall seam from the storage room dividing wall in Hlorandus, Underground.

Dareni Dulo "little secret" removed

One of the "little secret" entries in Andothren was about how unusual it is for the local Morag Tong Master to be a woman, and sarcastically talked about how she is a role model for little girls to be the leader of a murder cult. Not only did this make it awkwardly about gender, when even vanilla has a female MT Master and TR will have more in the future, it also cast Dareni Dulo as some kind of "girlboss" character, which isn't (and shouldn't be) backed by any other interaction. And the cringy "Diversity win: More female war criminals!"-joke just further exacerbated that.

Gol Mok: Wine Contract for Bol Salvani

[Locked behind Hlaalu membership.]

A replacement for Squirmy Scrib Pie and Guar Sabotage.

Bol Salvani, a former sharpshooter from Narsis who has recently risen to a noble and the ruler of Gol Mok, got involved in wine making industry. His liquor is being made at a southern distillery and delivered by ships to Andothren, with him having nothing to do but watch his ships passing by all day.

Fix: Fort Ancylis Axe replacement (proposal)

I agree with the bug report, this axe should logically be one from the full Ancient Nordic set we have in Data, not the vanilla Nordic axe that you can find everywhere. It being something straight from Skyrim that you wouldn't expect to spot in Morrowind is the whole conceit of that quest. And getting some stuff from other provinces in unexpected (but sensible) locations is always a fun player experience.

But I acknowledge that there was an opinion to the contrary too. So this one is just my suggested fix.

Llaram Plantation fixes

  • Set correct ownership in all three cells and the ext
  • Gave the slave the slave script
  • Added go free dialogue to be able to free the slave
  • Set the existing key to unlock the downstairs bedroom, as a master key should.
  • Reduced the lock level on the upstairs door from 30 to 20 to fit in with the other doors this key opens.
  • Locked the storage shed (again, same key), because I thought it was weird that it would be unlocked.

Two small Helnim TG fixes

The other members of the Helnim gang have non-TG and TG versions, but Feladir doesn't, so he acts like a TG members even though he shouldn't be. Since he never actually gets out of prison, all I did was remove him from the faction.

Also found a typo in one of the journal entries: "turn himself into the Legion"->"turn himself in to the Legion".

Cornelius Sympsus fixes

A few fixes for this NPC:

He inexplicably had the rank Bandit, meaning he'd only sell to high-ranking TG members, despite just being a common innkeeper with normal bar inventory. This was at odds with all the non-TG patrons, the fact that he still rented beds to you regardless of faction, and it also meant he freely admitted to be a member of the TG in his Service Refusal despite saying he's never heard of them.

ATMG Dialogue Patch

Some fixes for ATMG dialogue. Bug entry here. The filtering error causing a loop in Dorash's dialogue in Q5 is fixed in this patch. The below lines are also edited. Most are simple punctuation fixes but a couple are more substantive, mainly to make some lines flow a bit better or to use active voice in place of passive voice in the journal entries.

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